Author: Christophe Theron
Date: 17:03:55 07/30/04
Go up one level in this thread
On July 30, 2004 at 06:47:39, Gerd Isenberg wrote: >On July 29, 2004 at 23:18:53, Walter Faxon wrote: > >>On July 29, 2004 at 17:34:11, Christophe Theron wrote: >> >>>On July 29, 2004 at 14:07:10, Robert Hyatt wrote: >>> >>>>On July 29, 2004 at 06:26:52, Gian-Carlo Pascutto wrote: >>>> >>>>>http://arxiv.org/ftp/cs/papers/0406/0406038.pdf >>>>> >>>>>I stumbled onto this when doing a search for Axon. >>>>>Not seen it mentioned here yet. >>>>> >>>>>They also have a paper about hashing out which I can't >>>>>download. >>>>> >>>>>-- >>>>>GCP >>>> >>>> >>>>Doesn't strike me as particularly interesting. IE it almost seems that they >>>>don't realize that most programs store positions in a repetition list as 64 bit >>>>Zobrist integers... >>> >>> >>> >>>Actually I think it might be interesting. >>> >>>Recently, when I was rewriting the core of the Chess Tiger engine, I realized >>>that I could get even more speed by not computing the hash keys during the >>>quiescence search for example. >>> >>>In my case, it would have meant some more changes in the engine and the way I do >>>QSearch. But for some programs, it could be interesting. >>> >>>The problem then is how do you check for repetitions? >>> >>>If you allow checks and escape from checks in your QSearch, and if you actually >>>extend them in some way, you have to detect repetitions. >>> >>>So a lightweight, hash key free, repetitions detector is a must in this case. >>> >>>It could also be interesting for people who want to write a very small chess >>>program for portable units. >>> >>>But I think there is a better method than the one given in the paper. I would >>>use an array of integers, one per piece on the board. The array starts filled >>>with 0. Every time a piece is moved I would add the move vector to the integer >>>in the array. >>> >>>A repetition is detected when all the array is filled with 0 (nul vectors). It >>>is possible to use a "master vector" that receives all the individual vectors >>>after every move. One has to check the whole array only when the master vector >>>is nul, otherwise there cannot be a repetition. >>> >>>This method also works backwards (from the current move back to the last >>>irreversible move), but avoids any search in the concatenation list. >>> >>>It should be significantly faster than their method. >>> >>>Now I should write a paper. :) >>> >>> >>> >>> Christophe >> >> >>Will this detect when two like pieces have "traded places" in the repeated >>position? > >Good point. > >I don't see how the "New Approach" handles "traded places" as well, because the >list_of_moves doesn't contain piece information but only from/to squares. > >So occasionally the "New Appoach" may miss some repetitions, where rooks or >knights have traded places. Whether this is practically relevant is another >question. > >Gerd It will also catch the cases where pieces have just traded squares. Each piece is tracked individually by a vector summing up all of its moves. When all vectors are 0, all pieces have been moved back to their "original" square. The "master vector" is just a way to tell quickly if it is possible that there is a repetition, and in this case all the individual vectors must be checked. It is a "perfect" detector in the sense that it will not make any mistake. Christophe
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