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Subject: Re: MVV/LVA verses MVV/MVA

Author: Dan Honeycutt

Date: 21:33:37 08/03/04

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On August 04, 2004 at 00:09:10, Uri Blass wrote:

>On August 03, 2004 at 22:07:58, Dann Corbit wrote:
>
>>In a thesis paper on hardware move generation, the author found better success
>>with MVV/MVA than MVV/LVA for normal search (as opposed to quiescent).
>>http://www.macs.ece.mcgill.ca/~mboul/ICGApaper.pdf has this:
>>
>>"The arbiters are also capable of dynamically reversing priorities, thereby
>>permitting two different move ordering schemes: most-valuable-victim /
>>least-valuable-aggressor (MVV/LVA) and most-valuable-victim /
>>most-valuableaggressor
>>(MVV/MVA). This is labeled MVV/XVA. It was observed that MVV/MVA is the better
>>of the two move ordering methods during full-width tree searching (13% fewer
>>nodes, 10 opening-game test positions used).  However, in quiescence search,
>>MVV/LVA is the preferred ordering (9% fewer nodes, same test positions). It
>>seems logical that during capture search, it is better to capture with the
>>least-valued pieces first. In full-width searching, the stronger pieces
>>typically cause the most damage and/or board control, explaining the somewhat
>>unorthodox MVV/MVA move ordering."
>
>
>Are you sure that capturing with the king cause the most demage in full-width
>search?
>
>I think that it may be better to capture with another piece because capturing
>with the king can cause king safety problems.
>
>Uri

If the MVV is attacked by the king I don't see hou you could go wrong - no
recapture to worry about.

Dan H.



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