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Subject: Re: Shredder 9 UCI - First Impressions (with games)

Author: Kurt Utzinger

Date: 23:11:20 02/07/05

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On February 07, 2005 at 18:32:13, Ingo Bauer wrote:

>
>>No problem - maybe tonight I will play 50 or so short games with a 1 second
>>increment in the Shredder Classic GUI. Here are the three games where Shredder
>>forfeited on time, for your comment.
>
>I will and can not comment on the games but I know that it is impossible for
>Shredder 7,8,9 to lose on time! The problem is allways related to very short
>time controls where the transmision of the moves need time in the used
>interface. I would bet that there are several other engines where this is
>handled similary. If you use longer time controls it can happen again but you
>might need 1000 or more games to see one single game. If you play one second
>increment it should be enough to avoid this "problem"! (again 1/10 of a second
>should me enough, but no GUI is supporting this and I see no reason why any GUI
>should!)
>
>I would bet if you play 50 games in either SClassic, Arena, or CB (where CB is
>the most critical GUI) with an increment of 1 second, you will not get a single
>game which is lost on time! (I had 10000+ with a minimum increment of 2 seconds
>without ONE lost game because of time!)
>
>Bye Ingo
>
>PS: I hope I did'nt make myself a fool tonight! ;-)

      Blitz games at very short time controls without time
      increment should be forbidden as many engines will
      lose on time and/or play terrible moves. For me,
      all such tests are not taken for serious -:)
      Kurt



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