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Subject: Re: Move Generation

Author: Guillaume MOYA

Date: 00:20:27 02/24/05

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On February 23, 2005 at 11:26:47, Mathieu Pagé wrote:

Hi guys, thanks a lot I fixed my alpha beta functions, and now, there are
cut-off, there was a bug. Now I try different ways to sort the generated move,
the quicksort method is rather slow, I'm going to have a try with radix sort, or
just moving the 3 or 4 best moves to the beginning of the list.

Thanks again for your help,
Guillaume

PS : I will have a look to your fen Mathieu.

>On February 23, 2005 at 03:14:56, Guillaume MOYA wrote:
>
>>On February 22, 2005 at 13:18:17, Pallav Nawani wrote:
>>
>>Okays,
>>
>>I launched my program with the start position, to see how many nodes my program
>>goes through, and I got exactly 206.603 nodes (i.e. the full tree). It's without
>>moves order, so I suppose my alpha beta function is bug free. I will now look
>>forward to implement a quick and efficient move order.
>>
>>Cheers,
>>Guillaume
>>
>>>Have you checked the move make - unmake functions of your program to perfection?
>>>If not, this may help:
>>>http://homepages.caverock.net.nz/%7Epeter/perft.htm
>>>
>>>Best regards
>>>Pallav
>
>Bonjour Guillaume,
>
>First, The perft command is supposed to be use with Minimax since not every
>implementation of AlphaBeta will return the same numbers of nodes. If your
>AlphaBeta return 206603 as the number of nodes visited you _DO_ have a bug,
>since it mean that your AlphaBeta algorithm work as a minimax (it means youre
>cutoff condition is never met).
>
>Secondly a "perft 4" on the starting position is far from sufficient to declare
>a move generator bug free. You should use this position (from the same web page)
> at a depth of at least 5:
>
>[D]r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - - 0 1
>
>Bonne chance :)
>
>Mathieu Pagé



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