Author: Terry Giles
Date: 15:20:47 03/02/05
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On March 02, 2005 at 13:57:31, Robert Hyatt wrote: >On March 02, 2005 at 12:19:13, Terry Giles wrote: > >> >>Hi CCC friends, >> >>After playing through some of the very short "grandmaster" draws at Linares, I >>feel that it's about time some of these tournament organisers started to award 3 >>points for a won game in an effort to get the players to try and win a game >>instead of fearing a loss. Chess today, well at least at the stratospheric >>heights of the "super-grandmasters", is far too technical and theory laden for >>most of the 'general' public to really appreciate and most of it has already >>been prepared and analysed at home. Something needs to be done to liven up the >>game, before the machines take over! >> >>Terry ;-) > > >Why don't you play some tournaments to see what it will do. Of course, some of >us would need to modify our programs to take advantage of this. Right now we >assume loss=0, draw = .5 and win = 1. I could sort of tweak Crafty to >understand this by twiddling with the draw score, but it would begin to think >that draw=loss, win=good, which is not exactly right. > >But it would be interesting to have some real data to see what this would do to >the game, when suddenly trying for a win is worth the risk. Hi Robert, It certainly would prove somewhat problematic for computer chess programs and tournaments, perhaps it would be best to just adopt it for human only tournaments. My feeling is that most chess programs are more ambitious than human players and produce far fewer draws, or am I deluding myself here? Terry
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