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Subject: Re: How to start a chess prog?

Author: Michael Yee

Date: 08:27:33 04/09/05

Go up one level in this thread


On April 09, 2005 at 10:06:20, Ricardo Gibert wrote:

>On April 09, 2005 at 09:07:16, Michael Yee wrote:
>
>>On April 09, 2005 at 00:20:55, Michael M.G. wrote:
>>
>>>Hello,
>>>
>>>I want to write a chess engine but have absolutly no clue of programming!
>>>About no language and I have very low mathematical understanding :)
>>>
>>>What is the easiest way to start?
>>>
>>>I wish there was a drag-and-drop programm for this *g*
>>>
>>>Do I have to learn a programming language at all?
>>>
>>>I can remeber that I wrote a (bad) AI for the game Age of Empires many years
>>>aggo.
>>>That was fun and super easy.It was just allways "if=>then"
>>>Can I write a chess engine with "if=>then"? :)
>>>
>>>Hope you have a guideline for me!
>>>
>>>Greetings
>>>Michael
>>
>>
>>One thing you could attempt is taking a simple existing open source chess
>>program and enhance (or completely redesign) the static evaluation
>>function--with the original author's permission, of course. That way, you could
>>get your feet wet without having to program everything yourself.
>>
>>Once you got up to speed with the data structures of the program (e.g., knowing
>>how to determine what piece is currently on what square, etc.), you could write
>>your own rules in the evaluation function like:
>>
>>if (number of opponent pieces attacking pawns in front of king > 4)
>>then decrease score by ...
>>
>>if (rook on open file)
>>then increase score by ...
>>
>>if (rook/queen doubled up)
>>then increase score by ...
>>
>>etc.
>>
>>I don't think there's currently any way around totally avoiding programming,
>>though.
>
>Maybe he could tinker with the eval of a program like chessmaster which provides
>an interface to do this without having to thread his way through source code. I
>don't know which program is really best for this. CM seems pretty popular for
>this though.
>
>Another idea if he is interested is putting together a "killer" opening book for
>chess programs.
>
>Two ways of getting your feet wet without getting your hands dirty ;)
>
>>
>>Michael


Very nice ideas... Some free programs with adjustable parameters include:

fruit
glaurung
crafty (at least Mike Byrne's SE?)
beowulf
amyan
little goliath
prodeo




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