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Subject: Re: How to start a chess prog?

Author: Ricardo Gibert

Date: 07:06:20 04/09/05

Go up one level in this thread


On April 09, 2005 at 09:07:16, Michael Yee wrote:

>On April 09, 2005 at 00:20:55, Michael M.G. wrote:
>
>>Hello,
>>
>>I want to write a chess engine but have absolutly no clue of programming!
>>About no language and I have very low mathematical understanding :)
>>
>>What is the easiest way to start?
>>
>>I wish there was a drag-and-drop programm for this *g*
>>
>>Do I have to learn a programming language at all?
>>
>>I can remeber that I wrote a (bad) AI for the game Age of Empires many years
>>aggo.
>>That was fun and super easy.It was just allways "if=>then"
>>Can I write a chess engine with "if=>then"? :)
>>
>>Hope you have a guideline for me!
>>
>>Greetings
>>Michael
>
>
>One thing you could attempt is taking a simple existing open source chess
>program and enhance (or completely redesign) the static evaluation
>function--with the original author's permission, of course. That way, you could
>get your feet wet without having to program everything yourself.
>
>Once you got up to speed with the data structures of the program (e.g., knowing
>how to determine what piece is currently on what square, etc.), you could write
>your own rules in the evaluation function like:
>
>if (number of opponent pieces attacking pawns in front of king > 4)
>then decrease score by ...
>
>if (rook on open file)
>then increase score by ...
>
>if (rook/queen doubled up)
>then increase score by ...
>
>etc.
>
>I don't think there's currently any way around totally avoiding programming,
>though.

Maybe he could tinker with the eval of a program like chessmaster which provides
an interface to do this without having to thread his way through source code. I
don't know which program is really best for this. CM seems pretty popular for
this though.

Another idea if he is interested is putting together a "killer" opening book for
chess programs.

Two ways of getting your feet wet without getting your hands dirty ;)

>
>Michael



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