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Subject: Re: For Pablo Restrepo and for Programmers too (Text german)

Author: Kurt Utzinger

Date: 09:50:23 04/25/05

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On April 25, 2005 at 12:05:52, Steve Glanzfeld wrote:

>The observations from these games are important. It is obvious, that programs
>should use a effective "no progress" rule. For example, when they evaluate
>positively form themselves over a LONG sequence of moves, but the eval doesn't
>get significantly better, they must consider "unusual" moves which change the
>situation dramatically and let expect progress within small depths (as long as
>the eval is still positive for the program, like RxNf1 in your example).
>
>Progs really look stupid in these time losses...
>
>Steve


      Hi Steve
      An interesting idea you have presented here. On the
      other hand: such problems (time losses) if one plays
      with the Fischer clock modud (4m+2s).
      Kurt



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