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Subject: Re: K.O. To Zappa 2.0b. Congratullations to Argentina !!!!!

Author: Sune Fischer

Date: 14:04:06 07/31/05

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On July 31, 2005 at 13:21:20, Dieter Buerssner wrote:

>On July 30, 2005 at 06:01:58, Sune Fischer wrote:
>
>>Without lag a well tuned engine can play 100 moves in a 1 sec game.
>
>It is not totally trivial. For example on most Windows systems, the typical wall
>clock API function (GetTickCount()) has a resolution of >= 10 ms. Multiply this
>with 100 ...
>
>Add in some lags, you mentioned in the other post.
>
>There are other API functions, that have a much smaller resoltion.
>Unfortunately, GetHyperPerformanceCounter() does not work reliably on some
>computers.
>
>Regards,
>Dieter

Yes it's right down there with the resolution of timers, but I seem able to
consistently produce 60-80 move per 1 sec/Game. I have some restictions too like
don't return a move until we have at least searched to ply 1 and gotten a
reliable score and move. If I remove that restiction 100 moves a second would
possible I think.

Not there is much point in it other than stressing the time manager. :)

-S.



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