Author: Uri Blass
Date: 16:01:03 08/21/05
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On August 21, 2005 at 15:52:02, Robert Hyatt wrote: >On August 21, 2005 at 14:58:45, Peter Fendrich wrote: > >>Technically it is not a clone but I think there is a limit somewhere that is >>hard to set... >>I mean there is a difference if you take influence from som specific function >>that you found compared to in detail study the whole program and trying to >>implement function after function. In both case I think that the original author >>at least deserves a thanks in the readme file. >>Cloning or not, I think that being open and honest about it is the key. >> >>/Peter > >This is a tough question. If someone shows me a 1000 line program in language >X, and all I do is translate it to language Y, that has to be a clone. But what >if I don't translate line by line, but function by function. That is, I examine >the move generator, and then write an equivalent from scratch in a different >language. Repeat for all functions. Now it is harder. But, IMHO, it is >_still_ a clone. Crafty re-written in whatever language you choose will still >be crafty... I think that in the last case there is no agreement. Fabien replied me by email that based on his opinion I am free to use the ideas but not the code verbatim(copy/paste). He cannot promise me that tournament organizers will think the same but I think that at least from fabien point of view there is nothing wrong in translating fruit to another language when no copy/paste is done. Uri
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