Author: Bo Persson
Date: 09:47:37 08/24/05
Go up one level in this thread
On August 23, 2005 at 16:50:48, José Carlos wrote: > I agree with you and Uri about there's no clear definition of what a clone is. Of course there is, if you have copied the code it's a clone. If you have written it yourself, it is original. >"Having source code of other engines" is miles away from clear. Example: I have >in my code: > >int i = 0; > > Either it is in some prior program (I'm a cloner) or in some later program (he >cloned me -early versions of Averno were open source-). Yes, but did you think of this line yourself, or did you paste it from another program? > Of course copying that line is not cloning. Of course it is!! If you copied the code, you know it's a clone. The only problem is to prove that when the cloner lies about it. There is a difference between whether someting is true or false, and if you can prove that. The cloner knows. It's much harder for everyone else. >But then, what is cloning? Copying >5 lines? 10? 100? Only some specific lines? Maybe some "magic" numbers in >evaluation? Copying or retyping other code is cloning. Writing it yourself is not. Very simple! > So please, if someone has an exact definition, post it here. "Copying or retyping other code is cloning. Writing it yourself is not." :-) > BTW, I strongly disagree about everyone's tempted to clone. What's the fun of >seing other people's creating winning games? What is really fun for me is seeing >_my_ creation winning games. I'll never be able to understand what anyone can >get from copying other's work. The same reason some athletes use doping. You might win the competition! Bo Persson
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