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Subject: Re: About history pruning...

Author: Vincent Diepeveen

Date: 09:25:29 10/28/05

Go up one level in this thread


On October 28, 2005 at 11:54:37, Uri Blass wrote:

>On October 28, 2005 at 10:49:21, Vincent Diepeveen wrote:
>
>>On October 26, 2005 at 12:11:27, Bas Hamstra wrote:
>>
>>>On October 26, 2005 at 06:58:41, Tord Romstad wrote:
>>>
>>>>On October 26, 2005 at 05:59:30, Svein Bjørnar Myrvang wrote:
>>>>
>>>>>Can anyone guide me to some good articles on the subject? I can't seem to find
>>>>>anything. Thanks in advance,
>>>>>Svein
>>>>
>>>>In a program with decent move ordering, you would expect a beta cutoff at
>>>>non-PV nodes to occur in one of the first moves played, or not at all.  Beta
>>>>cutoffs late in the move list are very rare.  This simple observation can be
>>>>used as a basis for reduction techniques.
>>>>
>>>>The basic idea is this:  Search the first few moves at each node with full
>>>>depth.  If no beta cutoff is found, search the remaining moves with reduced
>>>>depth.  If one of the reduced moves returns a score >= beta, re-search this
>>>>move with full depth.
>>>>
>>>>You will probably find that this simple approach reduces your tree size
>>>>dramatically, but the risks are far too big.  Blindly reducing all moves
>>>>late in the move list is too dangerous, and you need some extra conditions.
>>>>Most people never reduce captures, promotions, checks, or moves which are
>>>>extended for some reason.  If you evaluate internal nodes, you can also
>>>>see how each move changes the components of the evaluation function, and
>>>>make exceptions for moves which dramatically increases your passed pawn
>>>>score, the pressure against the opponent king, and so on.  There is lots
>>>>of scope for experiment here, and I suspect that the implementations in
>>>>current programs are very far from optimal.
>>>>
>>>>Another very popular condition is to collect statistics about how often
>>>>every move has failed high or low in the past, and to avoid reducing moves
>>>>which have a high (fail high)/(fail low) ratio.  This condition is the
>>>>reason for the name "history pruning", which in my opinion is very
>>>>unfortunate.  History is just one of several conditions which can be
>>>>used, and we are not talking about pruning, but reductions.  I prefer
>>>>the term "late move reductions", but it seems I am quite alone.
>>>>
>>>>I have found the technique to work even better (especially in tactical
>>>>positions) with the following enhancement:  If, at the node directly
>>>>following a reduction, the null move fails low, and the moving piece
>>>>in the move that refuted the null move is the same as the moving piece
>>>>in the reduced move, immediately cancel the reduced-depth search and
>>>>re-search the move with full depth.  The point is that in cases like
>>>>this, the reduced depth move often contain some serious tactical
>>>>threat, and deserves a deeper search.
>>>>
>>>>Tord
>>>
>>>Do you any luck with those reductions? I mean provable benefit?
>>>
>>>
>>>Bas.
>>
>>At blitz there is no doubt, searching 2 ply deeper helps usual as it eliminates
>>a worst case.
>>
>>However at serious slow time controls, history pruning is positionally crippling
>>a program.
>>
>>There is 2 circumstances when history pruning might not hurt:
>>  a) your evaluation function is extremely simple
>>  b) you are doing so many dubious pruning things (multicut, last plies pruning
>>and so on) already that another dubious thing is not really a problem
>>
>>As in diep my evaluation function is not extremely well tuned, despite a
>>pathetic search depth of diep, history pruning is giving 2 ply search depth.
>>
>>However, just consider the problem for diep of history pruning. Even with +2 ply
>>i won't outsearch strong opponents. If i'm getting suddenly 15 ply instead of 13
>>ply at dutch champs, then that's still less than the 17 ply or so from Zappa and
>>still less than the 16 ply from Fruit.
>>
>>In short you will realize that diep has to win games based upon positional
>>grounds anyway. It needs to get that fail high to a positional better move. The
>>bad thing from history pruning is that better positional moves, suddenly take +6
>>or +7 ply more now to get found.
>>
>>Do you want to run a +6 or +7 ply extra depth risk just to search 2 ply deeper?
>>
>>When in a few years we search 20 ply search depth, the risk is not 6 nor 7 ply,
>>but the risk is 10-12 ply.
>>
>>In world champs 2005 i presented 1 improvement for history pruning. Which
>>limited the positional risks to less plies. Usually 5 ply positional loss it is
>>in that case. However, all those tiny improvements won't hide the fact that it
>>just positionally cripples a chessprogram and you will need to answer yourself
>>then whether getting down 300 rating points positional is worth 2 ply.
>>
>>In general this 300 points is true for forward pruning. The only forward pruning
>>i'm look at now is last plies pruning.
>>
>>Please note that the implementation as in Fruit 2.1 and Fruit WCCC 2005 is  just
>>bringing 1.5 ply extra depth to Fruit initially and a 10 ply positional depth
>>risk. It doesn't bring as much as the implementation i did in Diep. Fruit is not
>>pruning any capture nor check. I did prune also captures.
>>
>>If i'm not pruning captures, then for diep i just win 1 ply search depth with
>>history pruning. Lucky my move ordering is pretty ok, meaning that i'll try good
>>captures as first anyway.
>>
>>In Diep what happens is that trying bad captures is a good idea to try at the
>>end of the move list. In a dumb beancounter experiment i saw that trying bad
>>captures *before* the remainder of the normal moves was a very clever idea and
>>simply gave extra search depth.
>>
>>In move ordering from Fruit 2.1 the score assigned to bad captures is far higher
>>than the score that can get assigned to history moves.
>
>Note that based on the author losing captures are searched last.
>see http://www.talkchess.com/forums/1/message.html?457839
>
>There are 4 possibilities:
>1)You understand fruit better than Fabien
>2)Fabien made an error in the explanation
>3)You did not understand fruit's code correctly.
>4)I did not understand Fabien's post.
>
>I give the readers to decide which explanation they believe.

I was waiting for you to bite in the bait.

Because both explanations are true.

What i find very simplistic minded from you is that the most important comments
i made, namely that history pruning in the long run isn't going to work,
provided you plan to work on your evaluation function, you completely ignore.

> Additional history moves
>>regurarly get put back to a default value. So Fruit is not very consequent in
>>trying moves.
>>
>>When i test games diep versus fruit, at slow time controls i saw Fruit not
>>deteriorate when turning off history pruning.
>
>Note that I suggested reducing default history threshold in fruit2.2 from 70 to
>50(I found that fruit could solve faster some tactical positons with that change
>because it find them one or 2 ply earlier and the difference between history=50
>and history=70 is less than 1 ply) and fruit2.2 Uri that has only that change
>did not perform better in CEGT rating list.
>
>http://www.husvankempen.de/nunn/ranglisteall.html
>
>Uri



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