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Subject: Re: About history pruning...

Author: Uri Blass

Date: 09:52:30 10/28/05

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On October 28, 2005 at 12:25:29, Vincent Diepeveen wrote:

>On October 28, 2005 at 11:54:37, Uri Blass wrote:
>
>>On October 28, 2005 at 10:49:21, Vincent Diepeveen wrote:
>>
>>>On October 26, 2005 at 12:11:27, Bas Hamstra wrote:
>>>
>>>>On October 26, 2005 at 06:58:41, Tord Romstad wrote:
>>>>
>>>>>On October 26, 2005 at 05:59:30, Svein Bjørnar Myrvang wrote:
>>>>>
>>>>>>Can anyone guide me to some good articles on the subject? I can't seem to find
>>>>>>anything. Thanks in advance,
>>>>>>Svein
>>>>>
>>>>>In a program with decent move ordering, you would expect a beta cutoff at
>>>>>non-PV nodes to occur in one of the first moves played, or not at all.  Beta
>>>>>cutoffs late in the move list are very rare.  This simple observation can be
>>>>>used as a basis for reduction techniques.
>>>>>
>>>>>The basic idea is this:  Search the first few moves at each node with full
>>>>>depth.  If no beta cutoff is found, search the remaining moves with reduced
>>>>>depth.  If one of the reduced moves returns a score >= beta, re-search this
>>>>>move with full depth.
>>>>>
>>>>>You will probably find that this simple approach reduces your tree size
>>>>>dramatically, but the risks are far too big.  Blindly reducing all moves
>>>>>late in the move list is too dangerous, and you need some extra conditions.
>>>>>Most people never reduce captures, promotions, checks, or moves which are
>>>>>extended for some reason.  If you evaluate internal nodes, you can also
>>>>>see how each move changes the components of the evaluation function, and
>>>>>make exceptions for moves which dramatically increases your passed pawn
>>>>>score, the pressure against the opponent king, and so on.  There is lots
>>>>>of scope for experiment here, and I suspect that the implementations in
>>>>>current programs are very far from optimal.
>>>>>
>>>>>Another very popular condition is to collect statistics about how often
>>>>>every move has failed high or low in the past, and to avoid reducing moves
>>>>>which have a high (fail high)/(fail low) ratio.  This condition is the
>>>>>reason for the name "history pruning", which in my opinion is very
>>>>>unfortunate.  History is just one of several conditions which can be
>>>>>used, and we are not talking about pruning, but reductions.  I prefer
>>>>>the term "late move reductions", but it seems I am quite alone.
>>>>>
>>>>>I have found the technique to work even better (especially in tactical
>>>>>positions) with the following enhancement:  If, at the node directly
>>>>>following a reduction, the null move fails low, and the moving piece
>>>>>in the move that refuted the null move is the same as the moving piece
>>>>>in the reduced move, immediately cancel the reduced-depth search and
>>>>>re-search the move with full depth.  The point is that in cases like
>>>>>this, the reduced depth move often contain some serious tactical
>>>>>threat, and deserves a deeper search.
>>>>>
>>>>>Tord
>>>>
>>>>Do you any luck with those reductions? I mean provable benefit?
>>>>
>>>>
>>>>Bas.
>>>
>>>At blitz there is no doubt, searching 2 ply deeper helps usual as it eliminates
>>>a worst case.
>>>
>>>However at serious slow time controls, history pruning is positionally crippling
>>>a program.
>>>
>>>There is 2 circumstances when history pruning might not hurt:
>>>  a) your evaluation function is extremely simple
>>>  b) you are doing so many dubious pruning things (multicut, last plies pruning
>>>and so on) already that another dubious thing is not really a problem
>>>
>>>As in diep my evaluation function is not extremely well tuned, despite a
>>>pathetic search depth of diep, history pruning is giving 2 ply search depth.
>>>
>>>However, just consider the problem for diep of history pruning. Even with +2 ply
>>>i won't outsearch strong opponents. If i'm getting suddenly 15 ply instead of 13
>>>ply at dutch champs, then that's still less than the 17 ply or so from Zappa and
>>>still less than the 16 ply from Fruit.
>>>
>>>In short you will realize that diep has to win games based upon positional
>>>grounds anyway. It needs to get that fail high to a positional better move. The
>>>bad thing from history pruning is that better positional moves, suddenly take +6
>>>or +7 ply more now to get found.
>>>
>>>Do you want to run a +6 or +7 ply extra depth risk just to search 2 ply deeper?
>>>
>>>When in a few years we search 20 ply search depth, the risk is not 6 nor 7 ply,
>>>but the risk is 10-12 ply.
>>>
>>>In world champs 2005 i presented 1 improvement for history pruning. Which
>>>limited the positional risks to less plies. Usually 5 ply positional loss it is
>>>in that case. However, all those tiny improvements won't hide the fact that it
>>>just positionally cripples a chessprogram and you will need to answer yourself
>>>then whether getting down 300 rating points positional is worth 2 ply.
>>>
>>>In general this 300 points is true for forward pruning. The only forward pruning
>>>i'm look at now is last plies pruning.
>>>
>>>Please note that the implementation as in Fruit 2.1 and Fruit WCCC 2005 is  just
>>>bringing 1.5 ply extra depth to Fruit initially and a 10 ply positional depth
>>>risk. It doesn't bring as much as the implementation i did in Diep. Fruit is not
>>>pruning any capture nor check. I did prune also captures.
>>>
>>>If i'm not pruning captures, then for diep i just win 1 ply search depth with
>>>history pruning. Lucky my move ordering is pretty ok, meaning that i'll try good
>>>captures as first anyway.
>>>
>>>In Diep what happens is that trying bad captures is a good idea to try at the
>>>end of the move list. In a dumb beancounter experiment i saw that trying bad
>>>captures *before* the remainder of the normal moves was a very clever idea and
>>>simply gave extra search depth.
>>>
>>>In move ordering from Fruit 2.1 the score assigned to bad captures is far higher
>>>than the score that can get assigned to history moves.
>>
>>Note that based on the author losing captures are searched last.
>>see http://www.talkchess.com/forums/1/message.html?457839
>>
>>There are 4 possibilities:
>>1)You understand fruit better than Fabien
>>2)Fabien made an error in the explanation
>>3)You did not understand fruit's code correctly.
>>4)I did not understand Fabien's post.
>>
>>I give the readers to decide which explanation they believe.
>
>I was waiting for you to bite in the bait.
>
>Because both explanations are true.
>
>What i find very simplistic minded from you is that the most important comments
>i made, namely that history pruning in the long run isn't going to work,
>provided you plan to work on your evaluation function, you completely ignore.
>

history pruning works for fabien and Fruit has a good evaluation
function(otherwise it had no chance to get second place in WCCC inspite of using
one processor).

Uri



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