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Subject: Re: Theory: Deeper Search creating worse performance due to PE

Author: Charles Roberson

Date: 16:41:21 01/04/06

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On January 04, 2006 at 18:36:53, Stuart Cracraft wrote:

>On January 04, 2006 at 18:35:12, Charles Roberson wrote:
>
>>On January 04, 2006 at 18:22:29, Roman Hartmann wrote:
>>
>>>On January 04, 2006 at 17:41:54, Charles Roberson wrote:
>>>
>>>>
>>>There is certainly the danger of 'seeing too much'. That applies also to simple
>>>tactics. As an example the engine sees suddenly that it's getting mated in 20
>>>moves and starts to throw away material to delay the mate while the opponent
>>>didn't even saw/calculate the mate. So the the engine might play worse in some
>>>games even though it is searching deeper than the opponent.
>>>
>>>regards
>>>Roman
>>
>>   Yes! Seems to me your position evaluator would have led you to that position.
>>The PE gives strategic guidance while the search procedure(s) keep the engine
>>from tactical blunders. Then the engine winds up in the situation that you
>>descirbed and assumes that the opponent sees what it sees and then starts
>>tossing its pieces! The opponent may never see the mate and the game may
>>continue for 40 more moves instead of 20, but your engine is now down material
>>because it saw deeper than the opponent.
>
>I'd like to see an example from reality, a real chess program example,
>before I could believe it!

   It's easy to forsee when you think of extensions. Lets say you get into the
unsound position and your engine has check and single-reply extensions. Your
opponents engine only has check extensions. Thus, you could search much deeper
in the loosely described position than your opponent.

   My own experiements with single-reply extensions show a definite increase in
deep mate detection abilities as long as it is paired with check extensions.





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