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Subject: Re: SMIRF licencing

Author: Uri Blass

Date: 20:08:25 01/13/06

Go up one level in this thread


On January 13, 2006 at 19:20:04, Dann Corbit wrote:

>On January 13, 2006 at 18:28:52, Uri Blass wrote:
>
>>On January 13, 2006 at 18:12:17, Dann Corbit wrote:
>>
>>>On January 13, 2006 at 17:32:10, Uri Blass wrote:
>>>
>>>>On January 13, 2006 at 16:54:55, Reinhard Scharnagl wrote:
>>>>
>>>>>On January 13, 2006 at 15:58:57, Robert Hollay wrote:
>>>>>
>>>>>Hi Robert,
>>>>>
>>>>>>Shareware. Test SMIRF free until 2006-01-31.
>>>>>
>>>>>the beta still shows to be intended to become shareware. But I am not sure
>>>>>about that. There is no big interest facing those Rybka or top-engine hype.
>>>>>About since a year there repeatedly have been unrestricted beta versions,
>>>>>limited in lifetime to secure vanishing of old beta prereleases. But the echo
>>>>>has been very small and only one person asked, how to purchase a full version.
>>>>>
>>>>>>What will happen after that date?
>>>>>
>>>>>The beta version still could be tested, but the program would answer nearly
>>>>>immediately then, not reaching higher thinking levels, nag screens included.
>>>>>
>>>>>>I looked around the SMIRF site, but didn't quite understand it's licencing
>>>>>>model. Part of the text is written in German, especially the shareware licence.
>>>>>>What should we do to get it permanently?
>>>>>
>>>>>A sold / donated version would have texts also translated into English.
>>>>>
>>>>>SMIRF is now in a stage, where it should be rewritten completely to dense its
>>>>>data structure and to incoorporate made experiences. I am against open source
>>>>>programs for end-user applications like a chess engine. Arguing for that had
>>>>>raised a banning from the most visited german chess forum. I think, that
>>>>>freeware chess programs are dumping the whole scene, killing any respect and
>>>>>refund of creative programmers.
>>>>
>>>>It is correct that free chess programs clearly make it harder for programmers to
>>>>make money from chess engines but it seems to be also correct that free chess
>>>>programs help to improve the level of the best programs.
>>>
>>>I doubt this very much.
>>>
>>>There would never have been any money in mediocre chess engines with or without
>>>free ones.  I believe that free engines stimulate the market.  In fact, I am
>>>pretty sure I would never have bought any professional engines if it were not
>>>for the free ones to get me interested in them.
>>>
>>>Suppose that there are no free engines.  Your program will still have to beat
>>>Junior, Shredder, Fritz, CM, etc. to be interesting as far as strength goes.
>>>
>>>And if you try to sell on features you will need a snazzy interface and a good
>>>database and hundreds of thousands of dollars for marketing.
>>>
>>>I think that the engines like Deep Sjeng, Ruffian, Rybka, Ktulu, etc. would not
>>>sell at all if it were not for the hobbyist market created by people who cruise
>>>forums like this one.
>>
>>I disagree here.
>>
>>Deep Sjeng and ruffian and Ktulu probably do not have many buyers because
>>correspondence players who want to buy only the best 2 engines do not buy it
>>when rybka may have more buyers than all of Deep Sjeng,Ruffian and Ktulu.
>
>So how will a weaker amateur engine figure into this mix?  How will the
>existance of these engines cause problems?
>
>I doubt if any of the non-Chessbase non-ChessAssistant non-Chessmaster engines
>have sold more than 3000 or will sell more than 10,000 in their lifetimes.  In
>any case, the lack of sales has nothing to do with amateur engines and
>everything to do with advertizeing, shelf space, etc.
>
>>  I get if you ask Lokasoft, almost all of his sales will
>>>go to people who he recognized the names of (just a guess).
>>>
>>>>There was a long time with little improvement when shredder dominated and top
>>>>programmers could not improve their program even by 50 elo per year and suddenly
>>>>we find some programs that are better than shredder(rybka,commercial fruit and
>>>>fritz and probably hiarcs and the toga1.1 that is based on fruit).
>>>
>>>The improvement always goes in jumps and starts.  The introduction of Junior was
>>>like that.  Junior came out of nowhere as an amateur engine to be the best in
>>>the world.
>>
>>Junior never leaded the ssdf and I know no rating list with many games when it
>>leaded.
>
>Incorrect.  I think it may have won more than once, but here is one of its
>winning lists:
>http://www.geocities.com/CapeCanaveral/Launchpad/2640/ssdf/2000/ssdf0001.htm

Ok I apologize and I was wrong here but it leaded it only for a short time and
by a small difference.

Rybka is leading rating lists by bigger difference.

>
>It also won the world championship 3 times:
>http://www.mark-weeks.com/chess/wcc-comp.htm

I know it but the point is that the improvement now is bigger than the
improvement in previous years.

>
>>  It was fairly similar for Chess Tiger (which occupied the SSDF top
>>>spot for a short while).  So Rybka is not an exception.  I guess that a careful
>>>examination of all the big movers and shakers will show that Rybka is the rule.
>>
>>I think that rybka is clearly an exception if you compare it to programs of
>>2003-2005
>
>Fruit.

No

Fruit commercial version was less than 50 elo better than shredder
When Rybka64 bit has bigger difference from the second place based on rating
lists.

>
>>There was only little improvement of less than 50 elo from shredder7.04 to
>>shredder9 when the improvement from shredder9 to rybka1.2 is probably going to
>>be more than 100 elo.
>
>Fruit from 0.98 to 2.2.1 is about 300 Elo in less than 2 years.

This is irrelevant because I compare with the top programs and not with an old
version.

>I guess that in 2 years more Fabien can add 150 more if he wants to put in the
>effort.

I agree but my point is not about future fruit but about comparing the progress
today and in the past.

Today it is clear that there is a bigger progress.

Uri



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