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Subject: " Tb or not Tb?" Ay,That is the Question..

Author: chandler yergin

Date: 01:39:39 02/06/06


http://www.aarontay.per.sg/Winboard/weaktablebase.html Quoting:
Later you will see that in fact, in some positions, use of tablebases actually
lead to weaker play, or may cause the engine to spend more time before finding
the best move.
Endgame tablebases don't take into account castling
Another possibility that might occur results from the fact that the Nalimov
tablebases used do not take into account castling.
3) Tablebases don't take into account the fifty move rule
A much more serious problem in my view is that Chess engines don't take into
account the fifty move rule.
Notice though this is a problem because Nalimov endgame tablebases is a Distance
to Mate (DTM) tablebase. Distance to Conversion (DTC) tablebase theoretically
could solve this problem, just by checking that mates that end in the same
tablebase do not exceed 50 moves.) However the Thompson tablebases current
doesn't account for this.
4) "Knowing too much" problem
This results mainly from positions when one side with tablebases resigns too
early when it sees a loss in the tbs when the other side (human or program
without tbs) might not be able to win anyway.
5) Tablebases slow down the search
Probing the tablebases slows down the engine because it needs to access the
hard-disk (despite tb hashes) this can be very costly depending on how much the
engine probes in search1. This is most difficult to assess. We know that probing
tablebases lowers the speed in nodes/seconds and usually the depth displayed in
the principle variation.
What does this mean? "Obviously (and logically) engines probing tablebases tend
to play into won 5 piece positions (and avoid lost 5 piece positions), hence
their high rating in such games. However, in the preceding endgame phase with
still more pieces on the board tablebases somehow must be a sort of liability,
so that engines using them lose games during this phase over proportion.
Apparently statistically for each game they successfully maneuver into a won 5
piece position, they also lose another one during the preceding endgame, so that
overall this effect more or less cancels out the advantages of tablebases."



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