Author: Miguel A. Ballicora
Date: 08:51:09 02/27/06
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On February 27, 2006 at 09:41:37, Tord Romstad wrote: >On February 27, 2006 at 06:48:18, Tord Romstad wrote: > >>I'll try to write an explanation on my web page, and refer to that one >>in the future. I hope to have it ready today or tomorrow. Stay tuned! > >My first draft is ready: > >http://www.glaurungchess.com/lmr.html > >Comments, corrections and suggested additions or improvements >are welcome. I was away from CC 3 years and I was wondering what this technique was. Thanks for the explanation, it was pretty clear. Unfortunately, I tried this ~5 years ago in several ways and it did not work . It was not my idea, it was Bob Hyatt's here at CCC. I still have in my code this ancient lines (nodecount is moves searched): #if 0 /* BH's suggestion, modified */ if (nodecount == 15 && depth == 1) { break; } #endif #if 0 /* BH's suggestion */ if (nodecount == 15 && depth == 2) { depth--; } #endif #if 0 /* BH's suggestion, modified */ if (nodecount == 15 && prun_cand ) { break; } #endif Considering that after moves 15 the order in my case is determined by history heuristics, one the options literally was history pruning, and I tried reductions too. The tree decreased but my engine (gaviota) played terrible. Maybe I should give it a try again. As you can see, the implementation was too raw. Miguel > >The only two engines I mention in my "Sample Code" paragraph are >Fruit and Glaurung. This is because of ignorance, and not because >of disrespect to other authors. If you are the author of an open source >engine using history pruning (or whatever you prefer to call it) and >wants it to be mentioned on my page, please let me know. > >Tord
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