Author: José de Jesús García Ruvalcaba
Date: 10:36:38 04/22/99
Go up one level in this thread
On April 22, 1999 at 12:51:55, KarinsDad wrote: >On April 22, 1999 at 12:11:41, José de Jesús García Ruvalcaba wrote: > >>On April 21, 1999 at 15:03:24, KarinsDad wrote: >> >>>On April 21, 1999 at 12:30:50, blass uri wrote: >>> >[snip] >>>>but what do you suggest to do if both program are not stupid to make a bad move >>>>but continuie to play. >>>> >>>>The game can continue 1,000,000 moves and it can take 100,000 hours(assuming >>>>that every side use 2 hours per every 40 moves. >>>> >>>>100,000 hours are more than 10 years. >>>> >>>>Do you want the ssdf testers to wait more than 10 years to finish the game? >>>> >>>>I think that they have better things to do. >>>> >>>>Uri >>> >>>How about time controls? >>> >>>This is what was used to prevent humans from playing forever. >>> >>>Why should the same rules not apply to computers as to humans? >>> >>>If both programs think they are winning and they play a long time without a pawn >>>push or a capture, then either they will be smart enough to figure out that they >>>are short on time (and then claim the draw with the 50 move rule) OR they will >>>lose either on time or due to making inferior moves. End of story. >>> >>>KarinsDad :) >> >> SSDF does not use sudden-death time controls (AFAIK), and I think Uri refers >>mainly to SSDF games. A game can really take forever if neither side claims a >>draw. >>José. > >I understand that. But Uri asked what I suggested (for SSDF it appeared). So, I >suggested time controls. I have never understood why we use only some of the >human/human rules when talking about computer/computer games. > >From my point of view, the rules should be identical between the two WITH the >exception of areas where a difference doesn't matter (such as humans are not >allowed to write down anything other than the move, the time, and the result >whereas computers can log their PVs and other information) or where a difference >does not make sense (such as a human must hit the clock with the same hand as >making the move). > >KarinsDad :) I was not aware of the rules you mention. I will read the current FIDE rules to be up to date. Once I wrote down something (it was not chess related), and my opponent complained to the tournament arbiter. The arbiter said it was ok. Also, I know that you can not hit the clock before making the move over the board, but I thought the "same hand" rule only applied to blitz. Also, about the time controls. Sudden death time controls are a recent practice in top human events (well, not so recent, I think Staunton proposed a three hour sudden death time controls last century). Before 1990, there were a lot of adjourned games in international tournaments, there was no sudden death. José.
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