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Subject: Re: Another nice position, and LGG 2.0 gets it (not Crafty 16.6 or CSTal II)

Author: Robert Hyatt

Date: 13:54:56 05/14/99

Go up one level in this thread


On May 14, 1999 at 16:28:43, Francis Monkman wrote:

>Here's another nice one, from my first game with Hiarcs 2.1 in late 94.
>
>2r1r1k1/3q1p2/p1bp2pp/1pn1pNb1/4P3/2P2QNP/PPB2PP1/R3R1K1 w - - 0 24
>
>White's 24th is a killer, 24. Rad1 (Black has just played 23. ...g6).
>
>Crafty 16.6 and CSTal II both fail to get this after 30 minutes each,
>preferring respectively 24. h4 and 24. Qg4, neither of which wins.
>
>LGG 2.0 comes up trumps again:
>
>depth=12 +0.23 a1d1 g6f5 g3f5 e8e6 h3h4 g5d8 f5d6 e6d6
>d1d6 d7d6 f3g4 g8h7 g4c8 d8h4 c8f5 h7g8 e1d1 d6e6 f5h5
>Nodes: 70970656 NPS: 19444015
>Time: 00:00:03.65
>
>(In fact, Black played 27. ...Rb8 in the game, but if 27. ...Rxd6
>as in LGG's analysis, White should then play 28. Qg3+ and 29. Qxe5)
>
>I only tried these three programs so far (naturally, attempts in 94/5
>by Geniuses 2-4 and Fritz 3 failed) -- any offers, ...Jeremiah?
>
>Francis


Just looking at what you posted, this appears to be a case of a program
coming up with a random move for the wrong reason.  IE the eval of +.23 is
not exactly 'winning'.  And while the moves from CSTal/Crafty might not win
either, what makes Rad1 a winner?  And if it does, do you _really_ want a
program that will play such a move without having a clue why it is playing
it?

My opinion is that there are probably several reasonable moves here, none are
outright winning or losing...



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