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Subject: Re: A question about engine-engine games

Author: Pete Galati

Date: 13:22:56 07/04/99

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On July 04, 1999 at 15:01:23, blass uri wrote:

>1)Can someone explain me what is the reason for the option in engine-engine
>games for permanent brain on or off because it seems to me that the engines do
>not use this information.
>
>I think that it is easy to do engine-engine games that can be the same as a game
>between 2 computers.
>
>The only problem with it is that the games are going to be twice longer.
>
>After a move of one engine the second engine should not know the move of the
>first engine and simply use the permanent brain and it should get the move only
>after using the permanent brain for the right time.
>
>2)I think that there should be an option to give weaker engines more time in
>engine-engine games otherwise the games are less interesting.
>
>Uri

As far as using the permanent brain (pondering) goes, what it's doing is
calculating what it thinks your next move will be and considering how it will
respond to that move. Of course if you don't make a move that the program was
expecting, then those calculations just go out the window.

So if you are conducting a computer vs computer game all on the same computer,
then it's only fair to turn the pondering off because you must allow the program
who's turn it is to move to have as full a use of the CPU as posible without
having energy siphoned off for use by the program who is pondering on your time.

I feel that games with weeker programs are more interesting when there is a
noticeable difference in strength. I hate draws, why would you encourage them to
happen?

Pete



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