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Subject: Re: Two Questions about Time management and matches on 1 or 2 computers

Author: Ed Schröder

Date: 03:40:36 08/30/99

Go up one level in this thread


On August 30, 1999 at 02:27:40, blass uri wrote:

>On August 30, 1999 at 02:26:34, blass uri wrote:
>
>>On August 29, 1999 at 21:20:43, Robert Hyatt wrote:
>>
>>>On August 29, 1999 at 18:17:13, Mogens Larsen wrote:
>>>
>>>>On August 29, 1999 at 15:22:41, Robert Hyatt wrote:
>>>>
>>>>>Ed doesn't either.  And I wouldn't be surprised if everyone else doesn't spend
>>>>>a lot of time on ponder=off games either.  It is simply 'unnatural' to run a
>>>>>program that way... and most of us would rather spend time tuning the program
>>>>>in the state it will play games, not in some crippled state that a user might
>>>>>use to play games.  IE do we also tune for (a) tiny transposition tables;  (b)
>>>>>no opening book;  (c) no databases (endgame); (d) modified user parameter
>>>>>settings; (e) any other random thing a user might try???
>>>>>
>>>>>IE I do my testing in the configuration that plays the best/strongest.  Not in
>>>>>configurations that someone might use "just because it is there..."
>>>>
>>>>I've been following the discussion with great interest and I have a couple of
>>>>questions, mostly due to ignorance.
>>>>
>>>>If you play an engine-engine match on one computer with permanent brain on and a
>>>>match with permanent brain off. What match would most likely be the best
>>>>estimate of the difference in strength? What are the complications with
>>>>permanent brain? Some suggest that it's the same for both, but there might be a
>>>>difference prioritywise concerning processortime, or?
>>>>
>>>>Best wishes...
>>>>Mogens
>>>
>>>
>>>Neither, unfortunately.  Here's why.
>>>
>>>Assume one null-move program and one non-null-move program.  If you use ponder
>>>mode, both will get 1/2 the machine basically.  Which means that in essence,
>>>the programs will be running on machines 1/2 the speed of the computer you are
>>>using.  That hurts a null-mover more, because reduced depth allows some critical
>>>null-move failures that deeper depths 'fix'.  So there, you get skewed results.
>>
>>I do not think that there is a rule that null movers earn more from time
>>relative to non null movers and it may be depend in the program.
>>I have no proof that Junior earn less from time relative to Null movers.
>
>The same for chessmaster theat is not a null mover

Wrong, Johan uses null-move.

Ed

>Uri



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