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Subject: Re: Interesting mate test for hashing

Author: Robert Hyatt

Date: 12:42:03 09/11/99

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On September 11, 1999 at 11:42:29, Ed Schröder wrote:

>>Posted by Robert Hyatt on September 11, 1999 at 10:19:19:
>>
>>In Reply to: Re: Interesting mate test for hashing posted by Ed Schröder on
>>September 11, 1999 at 01:43:12:
>>
>>On September 11, 1999 at 01:43:12, Ed Schröder wrote:
>>
>>>
>>>Do not underestimate the idea that in case there is no bestmove from the
>>>hash table you do a full static evaluation of all nodes first and based
>>>on that you pick the bestmove as being the first move you are going to
>>>search for this (new) depth. The very early Rebel's (1981) worked that
>>>way and I remember (although the system is very time consuming) it was
>>>superior to all other systems I tried.
>>>
>>
>>I'm not underestimating it.  I was simply saying that this approach can
>>be applied when the position is encountered and there is no 'best move'
>>in the hash table.  Rather than doing it when the hash entry is stored,
>>and we are not even sure that this hash entry will ever be used again or
>>that it won't be overwritten before it is needed.
>
>Right.
>
>>>I later removed the system because hash tables + bestmove was more powerful
>>>at least for Rebel. But I wouldn't exclude the possibility such a system
>>>can have a positive effect on the speed of the search.
>>>
>>>Actually I didn't remove the system but I replaced it with a faster one
>>>that is:
>>>
>>>- generate all legal moves;
>>>- for all moves do a (very) quick evaluation;
>>>- sort all moves based on the quick evaluation.
>>>
>>>This (move ordering) system (for Rebel) is still superior.
>>>
>>>Ed
>>
>>
>>Do you use killers, history, etc?
>
>Just the normal stuff.
>
>Order...
>
>- hash table move
>- winning captures (ordered by expected material gain)
>- promotion
>- equal captures (QxQ etc)
>- killers (4 of them)
>- remaining moves ordered by the intelligent move generator
>
>The Killer History from Jonathan Schaefer gave no improvement for me.
>
>Ed


It probably won't help if you keep 4 killers.  I didn't find any improvement
in Cray Blitz either... but I did even more with killers.  I tried the current
ply killers then the killers from _other_ plies if they were legal... adding
history did nothing for me...  I probably ought to re-check Crafty again as it
might be extra overhead for nothing now...



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