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Subject: Re: Fast way to sort moves in movelist ?

Author: Antonio Dieguez

Date: 09:46:57 10/15/99

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On October 15, 1999 at 12:20:56, Robert Hyatt wrote:

>On October 15, 1999 at 05:56:45, Jari Huikari wrote:
>
>>On October 14, 1999 at 16:37:49, Frank Schneider wrote:
>>
>>>What do others do?
>>
>>(In the root I sort moves according to their scores, which doesn't take
>> much time anyway.)
>>
>>Elsewhere: In move generation I give a number of priority for each generated
>>move. e.g. if pawn captures queen, its priority is 1, non-captures priority
>>is 7 and so on... Then in search routine I have a loop I:=1 to 7 and I
>>try in the first round the moves of priority 1, then those of priority 2etc.
>>So I don't have to sort the moves.
>>
>>					Jari
>
>that is still an N^2 algorithm, as you make N passes over N moves.  Unless you
>get an early cutoff.  This is called a 'selection sort' and is the way I order
>the non-captures in crafty.  I try 4 passes thru the 'selection sort' taking
>the best history score each time.  After 4 passes, I quit the selection sort
>and take the moves in the order they were generated, as it has become very
>likely that this is an ALL node and there will be no cutoff anyway.  This turns
>the N^2 algorithm into a 4N algorithm which when N=40+, is significantly faster.

why did you say N passes over N moves? a pass is a round or a loop right? if I
understood what Jari told, there are only 7, or not? (what a coincidence I do 7
rounds too!)

bye bye...

me.



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