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Subject: Re: Nodes per Second. Say for known chess games.

Author: Dave Gomboc

Date: 10:20:21 10/26/99

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On October 26, 1999 at 08:02:04, leonid wrote:

>On October 26, 1999 at 04:57:07, Dave Gomboc wrote:
>
>>On October 25, 1999 at 10:33:44, leonid wrote:
>>
>>>On October 25, 1999 at 06:54:33, Georg v. Zimmermann wrote:
>>>
>>>>What is your native language please?
>>>>
>>>>What I was trying to say :
>>>>
>>>>Rebel is a chess-program
>>>>Crafty is a chess-program
>>>>Fritz is a chess-program
>>>>
>>>>they all play _one_ game (chess).
>>>>
>>>>Sorry, I really only wanted to help you with your English. Cause mine isn't that
>>>>great either.
>>>>
>>>>--Tec
>>>
>>>Thanks! I feel that we all need this. My mother language is Russian. If
>>>everybody and everywhere was so picky about hues and semantics I will be not in
>>>this trouble on the first place. Problem is that "fixed depth" in chess jargon
>>>don't go after clear logic. Logic says that this should signify fixed number of
>>>plys no more, no less. Mistake! Since somebody indicated me this funny surprise
>>>I never found my way around the problem.
>>>
>>>With my respect,
>>>Leonid.
>>
>>"Fixed-depth" actually does mean "search to a fixed depth".  If some program has
>>an option that claims "fixed-depth" but isn't, they should call it something
>>else.
>>
>>Dave
>
>But maybe you know how the "fixed depth" can be achieved and on what game. This
>could help me to solve a puzzle.
>
>Comparing the speed when solving the mate was not problematic. Only you never
>knows where you will face a surprise in chess programming.
>
>Leonid.

Well, I doubt that any commercial is going to turn off its quiescence search.
Your best bet is to take a crafty and hack it!

Dave



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