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Subject: Re: A crippled TIGER is still much better than a full strength CRAFTY :)

Author: Robert Hyatt

Date: 16:40:53 11/01/99

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On November 01, 1999 at 17:29:08, blass uri wrote:

>On November 01, 1999 at 15:29:12, Robert Hyatt wrote:
>
>>It makes a big difference.  Crafty is expecting you to play QxQ, and it is
>>saying it is going to play RxQ if you do.  As soon as you play QxQ, I will
>>instantly play RxQ, and _then_ enter your move into crafty and wait for it
>>to almost instantly respond.  But I saved time.  Other non-obvious (to the
>>computer) moves can also be played instantly just like that.  IE O-O.
>>you can save up far more time than you lose in the opening by being 'clever'
>>like this.
>
>I think that in blitz you cannot save up more time than you lose.
>Castling is often part of the opening book.

But I think the 'overhead' is over-exaggerated.  IE we have folks cheating
(using a computer on ICC) while playing bullet and zero-increment blitz
games.  In a 5 3 game, doing manual operating, I am pretty sure that I can
end up with _over_ 5 minutes on my clock when I go out of book for the first
time.  Remember that with Cray Blitz I used to play real 5 0 (using the real
clock) against Grandmasters.  And time wasn't a problem..




>
>>>Junior used 8 seconds for the first move.
>>>
>>>I guess that sometimes the operator has to do other things so I can understand
>>>advantage of about 4 seconds per move.
>>>
>>>Uri
>>
>>
>>I looked at a couple of other games.  8 secs for the first move was unusual.
>>typically it is on the order of 3-4 or less, since on a rematch you know what
>>color you get, so you set the thing up, say "move" and after it has moved, then
>>you do the rematch so you are ready with the first move.
>
>This is exactly my point that 3-4 seconds is the usual time loss but the average
>time loss may be 4 seconds because of some unusual 8 seconds time losses(not
>always in the opening) when the operator has to do other things.
>
>Uri



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