Author: Robert Hyatt
Date: 16:40:53 11/01/99
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On November 01, 1999 at 17:29:08, blass uri wrote: >On November 01, 1999 at 15:29:12, Robert Hyatt wrote: > >>It makes a big difference. Crafty is expecting you to play QxQ, and it is >>saying it is going to play RxQ if you do. As soon as you play QxQ, I will >>instantly play RxQ, and _then_ enter your move into crafty and wait for it >>to almost instantly respond. But I saved time. Other non-obvious (to the >>computer) moves can also be played instantly just like that. IE O-O. >>you can save up far more time than you lose in the opening by being 'clever' >>like this. > >I think that in blitz you cannot save up more time than you lose. >Castling is often part of the opening book. But I think the 'overhead' is over-exaggerated. IE we have folks cheating (using a computer on ICC) while playing bullet and zero-increment blitz games. In a 5 3 game, doing manual operating, I am pretty sure that I can end up with _over_ 5 minutes on my clock when I go out of book for the first time. Remember that with Cray Blitz I used to play real 5 0 (using the real clock) against Grandmasters. And time wasn't a problem.. > >>>Junior used 8 seconds for the first move. >>> >>>I guess that sometimes the operator has to do other things so I can understand >>>advantage of about 4 seconds per move. >>> >>>Uri >> >> >>I looked at a couple of other games. 8 secs for the first move was unusual. >>typically it is on the order of 3-4 or less, since on a rematch you know what >>color you get, so you set the thing up, say "move" and after it has moved, then >>you do the rematch so you are ready with the first move. > >This is exactly my point that 3-4 seconds is the usual time loss but the average >time loss may be 4 seconds because of some unusual 8 seconds time losses(not >always in the opening) when the operator has to do other things. > >Uri
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