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Subject: Re: NULL move question

Author: Dan Newman

Date: 15:42:18 01/19/00

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On January 19, 2000 at 17:55:50, Robert Hyatt wrote:

>On January 19, 2000 at 14:26:25, Ricardo Gibert wrote:
>
>>On January 19, 2000 at 09:58:32, Robert Hyatt wrote:
>>
>>>On January 19, 2000 at 01:25:19, Ricardo Gibert wrote:
>>>
>>>>On January 18, 2000 at 23:20:29, Robert Hyatt wrote:
>>>>
>>>>>On January 18, 2000 at 18:54:46, Ricardo Gibert wrote:
>>>>>
>>>>>>On January 18, 2000 at 18:35:52, Robert Hyatt wrote:
>>>>>>
>>>>>>>On January 18, 2000 at 13:57:54, Dann Corbit wrote:
>>>>>>>
>>>>>>>>On January 18, 2000 at 12:49:38, Bruce Moreland wrote:
>>>>>>>>[snip]
>>>>>>>>>>Opinions?  Am I all wet?
>>>>>>>>>
>>>>>>>>>Yes, you are all wet.  I will resist the temptation to use a drug metaphor since
>>>>>>>>>people seem to be a little cranky about that today.
>>>>>>>>>
>>>>>>>>>I don't see any reason to suppose that you can't use induction to predict the
>>>>>>>>>characteristics of a 25-ply search by examining the characteristics of a 15-ply
>>>>>>>>>search.
>>>>>>>>
>>>>>>>>I know you know a lot more about it than I do, and everyone is in agreement that
>>>>>>>>I am wrong.  But I still don't understand why.  From the plethora of posts I
>>>>>>>>have seen here where a program fails to find a move in a test position and it is
>>>>>>>>found that it is zugzwang, I presume that it is not terribly rare.  Now,
>>>>>>>>ignoring NULL moves makes you run so much faster that it almost always a good
>>>>>>>>idea.  You get a full ply more -- sometimes two (if I understand correctly).
>>>>>>>>But it seems to me that NULL move is dodging bullets in the sense that you
>>>>>>>>almost never get bitten.  But if you ignore thousands of them, maybe one of them
>>>>>>>>was dangerous.  And if you ignore one million of them, it could be even worse.
>>>>>>>>
>>>>>>>>On the other hand, I also recognize that there are more than one good pathway
>>>>>>>>from most board positions.  So perhaps even when it does go wrong, NULL move
>>>>>>>>pruning may still pick out a good path most of the time.
>>>>>>>>
>>>>>>>>I am sure that my supposition is wrong, since so many others think that it is.
>>>>>>>>But I still don't understand why.
>>>>>>>
>>>>>>>
>>>>>>>Here is a "hint">  :)
>>>>>>>
>>>>>>>what makes you think that in a 10 ply search, where there are N zug positions,
>>>>>>>that in a search space 10 times bigger there are more than 10*N zug positions?
>>>>>>>
>>>>>>>That is point 1.  Point 2...  there _are_ more zug positions overall.  But there
>>>>>>>are also more non-zug positions.  And for a zug position to screw up and then
>>>>>>>cause a key score to change is no more probable in a tree with M positions and N
>>>>>>>zug positions than it is in a tree with 100M positions and 100N zug positions...
>>>>>>>
>>>>>>>Everything grows at the same exponential rate... and stay exactly proportional
>>>>>>>to each other...
>>>>>>
>>>>>>I don't necessarily agree with Dan, but there's a fly in your ointment.
>>>>>>Everything does not stay proportional. The deeper you search, the more
>>>>>>simplified the position is. The more simplified the position gets, the more
>>>>>>likely it may be zugzwang.
>>>>>
>>>>>
>>>>>
>>>>>That isn't necessarily true.  I have seen 100 move games with queens and rooks
>>>>>still on the board.  And (at least in my case) we can take evasive action to
>>>>>recognize some zug positions and not let them become a problem...
>>>>>
>>>>>
>>>>>
>>>>>> The character of the search and the topology of the
>>>>>>tree does change the deeper you go. The branching factor of the tree changes as
>>>>>>the position gets more simplified. The relative value of the pieces changes as
>>>>>>the position becomes more open. The King becomes more of an asset than a
>>>>>>liability, etc.
>>>>>
>>>>>
>>>>>However, I read his question as from position N, do a 10 ply search and then a
>>>>>20 ply search, and the 20 ply search should have more serious null-move
>>>>>problems.  I don't agree.  10 more plies does not appreciably simplify the
>>>>>position in the majority of the pathways..
>>>>
>>>>Perhaps, but it breaks your argument all the same.
>>>
>>>
>>>ANd how would that be?  From the opening position, I have _no_ chance to reach
>>>a pieceless ending in 10 or 20 plies.  Until at _least_ 1/2 of the total
>>>material on the board is gone, I don't reach 5 piece endings and do EGTB probes.
>>>It is also unlikely that I reach a significant number of zug positions either,
>>>at least a number large enough to affect the root score, which was the original
>>>premise of this...
>>
>>This is the first mention of an "opening position" in this thread. I agree you
>>you can save your argument by reinventing the premises until it works.
>
>
>OK... change that to "middlegame position".  Same result.  I don't reach
>endgame positions very often from middlegame positions.  Usually not until
>around move 40 or so in a real game.  That leaves 40 moves to search with
>no regard to null-move failures at all.  And if the program is smart enough to
>switch null-move off when it is not appropriate, rather than just turning it off
>at the root, this is a total non-issue... for _any_ position you care to name...
>
>So my original statement remains accurate...  A bigger tree is _not_ more
>prone to null-move failures than a smaller one...

In fact it's really the other way 'round.  Null-move doesn't work very well
if you only do a shallow search.  It really needs a good deep search to avoid
another sort of failure...

-Dan.



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