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Subject: Re: Fuzzy programming techniques for Computer Chess?

Author: Vincent Diepeveen

Date: 16:38:52 01/31/00

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On January 31, 2000 at 19:37:47, Vincent Diepeveen wrote:

>On January 31, 2000 at 16:39:20, Harald Faber wrote:
>
>>On January 31, 2000 at 09:55:11, Vincent Diepeveen wrote:
>>
>>>
>>>>I am not sure. My company does ordering of 2^700 possibilities and photo/image
>>>>(tyres) recognition which also works by comparing patterns and so on. That works
>>>>fine so far, so why shouldn't it be possible to use at least some of these
>>>>techniques? It seems to me that you should talk to someone more intensively who
>>>>has a much knowlegde of fuzzy programming and fuzzy programming techniques.
>>>>
>>>The problem however in chess is that you need metaknowledge about a position
>>>which decides what you think from an UNKNOWN position.
>>>Basically you try to get an evaluation from something unknown,
>>>and here lies the problem:
>>>
>>>In chess you train for the unknown (positions),
>>>but in tyresrecognition you know EXACTLY for what tyre you are
>>>looking for, so it has a CLEAR and VERY EXACT goal.
>>>
>>>Vincent
>>
>>But not for ordering exercises. My boss said there are also very often unclear
>>goals. Probably I should give him your e-mail adress, he is definitely the
>>better man for talking about fuzzy techniques.
>
>Your boss doesn't understand chess.
>
>Let him produce a fuzzy logic chessprogram , no matter how crappy it is.
>we can read source better than some vague words.

but probably your boss says chess isn't interesting because deep blue
already solved it, or because a quantum computer can already solve chess.





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