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Subject: Re: Missing Simple Tactics

Author: blass uri

Date: 21:17:28 05/02/00

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On May 02, 2000 at 07:38:08, Ed Schröder wrote:

>On May 02, 2000 at 06:26:34, Michael Neish wrote:
>
>>
>>Hello,
>>
>>I wonder whether anyone could help me, or offer any suggestions as to the
>>following little problem.
>>
>>The program I'm writing needs two ply to see what I think should take only one
>>ply.
>>
>>In the position below White wins material by the blindingly obvious Bg5.
>>
>>[D]6k1/pp1nrppp/5rb1/P2P4/5BP1/5P2/4BK1P/R3R3 b - -
>>
>>However, if I set my program to look only one ply deep, it doesn't see this
>>move, and prefers Bb5.  At two ply, though, it sees it all right.  I think one
>>ply should be enough, as the Qsearch ought to take care of the ensuing
>>exchanges.  Indeed, other programs I have tried manage to find it easily enough
>>in one ply.
>>
>>This might be a trivial position, but if it's taking longer than it should to
>>see these tactics then I could be wasting plies in my search.
>>
>>By the way, in case anyone asks, I'm not doing anything unusual in Qsearch.  I
>>call Eval() first, return if it fails high, otherwise set alpha to the Eval()
>>score if it's greater than alpha, and then search through the available
>>captures.
>>
>>Thanks for your help.
>>
>>Mike.
>
>Rebel gives a bonus of 1.00 in eval for Bg5 assuming one of those rooks
>get lost. A higher bonus is quite risky as the opponent often has an
>escape. The effect in search is minor. It was effective in the days of
>programs running at 5 Mhz hiting 5-6 plies only. Nowadays I would not
>spend time on such (processor) time consuming cases.
>
>Ed

I do not understand why not.

If there is a long line when the final position is one of these cases
you can have a better evaluation.

Usually long lines are not forced so the effect may be better positional moves
and not tactics.

Uri



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