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Subject: Re: Missing Simple Tactics

Author: Ed Schröder

Date: 04:38:08 05/02/00

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On May 02, 2000 at 06:26:34, Michael Neish wrote:

>
>Hello,
>
>I wonder whether anyone could help me, or offer any suggestions as to the
>following little problem.
>
>The program I'm writing needs two ply to see what I think should take only one
>ply.
>
>In the position below White wins material by the blindingly obvious Bg5.
>
>[D]6k1/pp1nrppp/5rb1/P2P4/5BP1/5P2/4BK1P/R3R3 b - -
>
>However, if I set my program to look only one ply deep, it doesn't see this
>move, and prefers Bb5.  At two ply, though, it sees it all right.  I think one
>ply should be enough, as the Qsearch ought to take care of the ensuing
>exchanges.  Indeed, other programs I have tried manage to find it easily enough
>in one ply.
>
>This might be a trivial position, but if it's taking longer than it should to
>see these tactics then I could be wasting plies in my search.
>
>By the way, in case anyone asks, I'm not doing anything unusual in Qsearch.  I
>call Eval() first, return if it fails high, otherwise set alpha to the Eval()
>score if it's greater than alpha, and then search through the available
>captures.
>
>Thanks for your help.
>
>Mike.

Rebel gives a bonus of 1.00 in eval for Bg5 assuming one of those rooks
get lost. A higher bonus is quite risky as the opponent often has an
escape. The effect in search is minor. It was effective in the days of
programs running at 5 Mhz hiting 5-6 plies only. Nowadays I would not
spend time on such (processor) time consuming cases.

Ed



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