Author: Ralf Elvsén
Date: 09:30:23 03/29/01
Go up one level in this thread
On March 29, 2001 at 12:22:35, Uri Blass wrote: >On March 29, 2001 at 12:18:26, Ralf Elvsén wrote: > >>On March 29, 2001 at 11:27:23, Hans Christian Lykke wrote: >> >> >>>32... g5 {-0.78/17 7200} 33. f5 {-1.19/16 120:00m} * >>> >>>[D] rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 >>> >>>Shredder played the move expected by Deep Fritz: 33.f5 >>>Shredders evaluation dropped from -0.48/16 to -1.19/16 ?! >>> >>>Shredder now expecting 33...Rxf5 34. Re3 >>> >>>Next move by Deep Fritz on Friday >>> >>>Venlig hilsen >>>Hans Christian Lykke >> >>In this situation I wonder: are you keeping a strict 2h/move? Or do you >>let Shredder look at all moves at the depth? >> >>If you terminate the search after exactly 2h and don't let shredder finish >>an iteration I think this game isn't particularly interesting. This is >>not even close to how a program would allocate time in a real game. > >This is not close to how a program allocate time in a real game but it does not >do the game not interesting. > >In a real game programs never have 2 hours per move so the level in this game >should be higher than the level in a real game. > >Uri See my reply to Bertil below. The program might know it is losing but is forced to play the move anyway. Not the kind of rules I like. Ralf
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