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Subject: Re: Strategy vs Tactics in Computer Programs

Author: Gian-Carlo Pascutto

Date: 12:14:21 04/20/02

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On April 20, 2002 at 14:40:43, Terry McCracken wrote:

>Russel true planning is one thing a computer can't do, in any coventional sense,
>as the GM or even a master is looking at _ideas_ and may have multiple levels to
>the plan, computers don't have ideas, or make multi-level plans.

If you claim all of this, then please define what 'true planning'
is, what constitutes 'looking at an idea' and what 'multiple-level plans'
are.

If you use 'human' or 'computer' in those definitions, you lose.

I'd say a computer is capable of all of this, but I can't be sure,
because I have no idea exactly what you're talking about.

>They formulate _true_ plans that in
>some cases have very little to do with searching, but _ideas_ which although are
>not calculated with any precision like a machine, can reach a position 30 moves
>away and the computer suspects nothing as it can't guess or use intuition like a
>human.

What are 'true plans'? What are 'ideas'?

>It certainly won't have a series of ideas that may result 25-35 moves away.

This is false. My program can make strategical decision that influence
the rest of the game. Others can do the same.

>But thought and ideas, intuition, understanding in the strict sense is reserved
>for humans at this time. It needs a mind!

You lose.

--
GCP



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