Author: Gian-Carlo Pascutto
Date: 12:14:21 04/20/02
Go up one level in this thread
On April 20, 2002 at 14:40:43, Terry McCracken wrote: >Russel true planning is one thing a computer can't do, in any coventional sense, >as the GM or even a master is looking at _ideas_ and may have multiple levels to >the plan, computers don't have ideas, or make multi-level plans. If you claim all of this, then please define what 'true planning' is, what constitutes 'looking at an idea' and what 'multiple-level plans' are. If you use 'human' or 'computer' in those definitions, you lose. I'd say a computer is capable of all of this, but I can't be sure, because I have no idea exactly what you're talking about. >They formulate _true_ plans that in >some cases have very little to do with searching, but _ideas_ which although are >not calculated with any precision like a machine, can reach a position 30 moves >away and the computer suspects nothing as it can't guess or use intuition like a >human. What are 'true plans'? What are 'ideas'? >It certainly won't have a series of ideas that may result 25-35 moves away. This is false. My program can make strategical decision that influence the rest of the game. Others can do the same. >But thought and ideas, intuition, understanding in the strict sense is reserved >for humans at this time. It needs a mind! You lose. -- GCP
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