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Subject: Re: Checks in the Qsearch

Author: Robert Hyatt

Date: 20:29:52 07/05/02

Go up one level in this thread


On July 05, 2002 at 19:56:10, Christophe Theron wrote:

>On July 04, 2002 at 22:23:34, Robert Hyatt wrote:
>
>>On July 04, 2002 at 12:10:26, Christophe Theron wrote:
>>
>>>On July 04, 2002 at 10:07:37, Robert Hyatt wrote:
>>>
>>>>On July 04, 2002 at 03:49:40, Uri Blass wrote:
>>>>
>>>>>On July 03, 2002 at 14:29:17, Robert Hyatt wrote:
>>>>>
>>>>>>On July 03, 2002 at 13:46:17, Christophe Theron wrote:
>>>>>>
>>>>>>>On July 02, 2002 at 20:20:37, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On July 02, 2002 at 18:54:49, Keith Evans wrote:
>>>>>>>>
>>>>>>>>>
>>>>>>>>>Sorry to be anal retentive, but that's a bit of a stretch. Here's what they say:
>>>>>>>>>
>>>>>>>>>"The chess chips optionally support the use of an external FPGA (Field
>>>>>>>>>Programmable Gate Array) to provide access to an external transposition table,
>>>>>>>>>more complicated search control, and additional terms for the evaluation
>>>>>>>>>function. In theory this mechanism would have allowed the hardware search to
>>>>>>>>>approach the efficiency and complexity of the software search. Null move search
>>>>>>>>>was also explicitly supported by this method. Due to time constraints, this
>>>>>>>>>capability was never used in Deep Blue."
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>Read on.  On page 67, section 4.1, item 3, "mate threat".
>>>>>>>>
>>>>>>>>"It is relatively simple using a null move search to detect if there is a
>>>>>>>>threat in the current position....  The Deep Blue implementation ...
>>>>>>>>
>>>>>>>>Which matches what I said.  They had support for a normal null-move search
>>>>>>>>had they wanted to use it, but they did use null-move to detect threats,
>>>>>>>>something that has been done before (and several of us use a form of mate
>>>>>>>>threat extension based on this idea presently).
>>>>>>>>
>>>>>>>>So they used null-move in at least one way, without using it as a forward
>>>>>>>>pruning algorithm, which fits with Hsu's "no errors in the search" theme he
>>>>>>>>mentioned repeatedly over the years.  Extra extensions were one thing to him,
>>>>>>>>but outright errors were something else not to be tolerated.  Right or wrong.
>>>>>>>>I obviously disagree about the errors in a normal null-move search, but I
>>>>>>>>can hardly argue with their success...
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>That's my point as well.
>>>>>>>
>>>>>>>I don't argue about their success.
>>>>>>>
>>>>>>>I'm just saying that they succeeded because their chips were very fast. So fast
>>>>>>>that they allowed them to use inferior search techniques and still succeed.
>>>>>>>
>>>>>>
>>>>>>Could you not make the _same_ statement about chess 4.0 in 1975?  Until that
>>>>>>point _everybody_ was doing forward pruning like mad.  They discovered that a
>>>>>>a shallower full-width search had fewer errors and they stomped everybody into
>>>>>>the ground until everyone converted...
>>>>>
>>>>>It is different.
>>>>>It is obvious that selective search from the first plies
>>>>>is a mistake when you have speed.
>>>>>
>>>>>It also seems obvious that pruning rules that are based
>>>>>on the remaining depth is a good idea and you can use them
>>>>>and see everything if you search deep enough.
>>>>>
>>>>>Uri
>>>>
>>>>
>>>>Everybody is overlooking an _important_ detail, so lets take this back to
>>>>CS101:
>>>>
>>>>1.  Forward pruning is a form of selective search.  You cull moves you think
>>>>are no good, so that the rest are basically "extended" or searched deeper than
>>>>the "lemon" moves.
>>>>
>>>>2.  Search extensions do _exactly_ the same thing.  They extend the moves you
>>>>think are "good" so that they are searched more deeply, while the ones you
>>>>do not extend are not searched that deep.
>>>>
>>>>In simple terms, the two ideas are _identical_ in every way, as far as the
>>>>final result.  To say that doing a full-width search with lots of very
>>>>sophisticated extensions is not as good as doing a sophisticated selective
>>>>search (forward pruning) is not a particularly sensible statement to make.
>>>>
>>>>_anybody_ that has spent any time on tree-searching will realize that _either_
>>>>will produce _exactly_ the same result assuming the extensions and forward-
>>>>pruning are done with the same skill level.
>>>>
>>>>So picking on this aspect of deep blue is simply a strawman argument.  They
>>>>clearly do more extensions than the rest of us.  Which _may_ offset their
>>>>lack of forward pruning.  Believing or claiming anything else shows a lack
>>>>of understanding of something...
>>>
>>>
>>>
>>>In this case, claiming that you are doing brute force just because you do not
>>>want errors in your search is also a lack of understanding.
>>>
>>>Didn't Hsu say this? Aren't you repeating his words every time you can?
>>
>>So?
>>
>>
>>>
>>>First your point is that they have picked brute force because they had enough
>>>power and did not want mistakes in the search, and now you are saying that they
>>>had a selective search and that it is equivalent to what can be achieved with
>>>strong pruning.
>>
>>I said the two results can be _identical_.  This is covered in most good
>>AI books that talk in any detail about minimax search...
>>
>>
>>
>>
>>>
>>>Thinking about it, it seems that you can indeed get the same search enveloppe by
>>>either pruning or extending.
>>
>>
>>:)  As I said...
>>
>>
>>>
>>>But thinking twice about it, I think that it is not possible with the search
>>>extension techniques used in Deep Blue to get something equivalent to the simple
>>>and efficient pruning techniques we know today.
>>
>>
>>Based on what?
>
>
>
>Based on the description they have made of it.
>
>
>
>
>>I _despise_ hearing that kind of statement with _zero_
>>testing to support it.  Very similar to the "bitmaps can't do this or
>>that" statements that show up from time to time.  And which I find very
>>amusing as a bitboard practitioner.
>
>
>I think you don't get what I said.
>
>I'm just saying that given their framework (which is described in their
>publication) one cannot get a search enveloppe equivalent to the enveloppe you
>get with currently known pruning techniques.\



Why?  Did you see the part where they extend 2 plies at times?  That is
_all_ you need to behave just like null-move, which shortens some paths
by 2 plies....



>
>I'm not talking here about the superiority of one system on the other.
>
>You were talking about the classic idea that one can get the same search
>enveloppe with either pruning or extensions.
>
>Actually there is no discussion here. It is true, in theory.
>
>That started to make me think about: "how can I get the same enveloppe by using
>extensions instead of pruning" (in Chess Tiger for example).
>
>And suddenly I find myself thinking about ideas I had never met before.
>
>Here I'm not trying to oppose your ideas. Actually I have forked out of the
>initial discussion about Deep Blue.
>


I think either approach is very interesting.  I have done both although I
haven't done forward pruning in a _long_ time (other than null-move of
course).





>
>
>
>>Their search definitely "worked".  That seems to be all that counts in the
>>game of chess.  Wins and losses..
>>
>>
>>
>>
>>>
>>>I smell that there is something important behind this and I will have to think
>>>more about it. That's an interesting research area.
>>>
>>>
>>
>>It is also well-known.  The two approaches are totally complementary.  Same
>>final result.  Totally different ways of getting there.
>
>
>
>That's what I wanted to say.
>
>For example you are at 5 plies before the horizon and decide to stop searching
>here.
>
>What is the equivalent of this when one is using extensions?

You extend all the _other_ moves except here.



>
>In other terms, can the definition of extensions be expanded to cover both
>"classical extensions" schemes AND pruning?

I don't see why not.  IE the only difference is going to be the iteration
depth you report.  Which is better?  reporting 10 but extending 2 plies, or
reporting 12 but cutting most stuff off at 10 plies?

IE isn't a "forward prune" basically a "negative extension"??


>
>I'm always interested in generalizations, as they can help to uncover new ideas.
>
>I don't remember having read a paper on this.
>
>
>
>
>>>>As far as your selective search comments, It is obvious (to me) that everybody
>>>>is not doing selectivity just deeply in the tree.  It is being done near the
>>>>root as well, based on some very trivial oversights that some programs make from
>>>>time to time.  Oversights that a 4 ply full-width search would see.
>>>
>>>
>>>
>>>It's not as simple as that.
>>>
>>>"Near the root" can mean several different things.
>>>
>>>You can apply some kind of gross pruning system near the root and make big
>>>shortsighted mistakes.
>>>
>>>You can also apply some detection near the root and collect information to prune
>>>later. Then you don't make such big mistakes.
>>>
>>>The argument that pruning will make obvious  blunders sometimes is simply wrong.
>>
>>That argument is provable.  Several have shown positions that Tiger simply
>>can not see.  The last one posted here you replied "the forward pruning
>>simply misses that..."
>
>
>Yes I remember.
>
>It was Fernando using Chess Tiger for Palm in blitz.
>
>The program was reaching ply depth 3 and missed a fork (or something like that)
>at the second ply.
>
>I'm not sure you could catch the PC version as easily, even at bullet time
>controls. :)
>

The one I recall wasn't a palm.  It was a normal tiger.  IE people regularly
report positions that fritz can simply not solve, period.  Because the position
zaps null-move searchers.  The same thing will happen to _any_ program that
does forward pruning, since there is no way to make it perfect enough to not
discard a good move that looks horrible by any imaginable rule.

BTW, Tiger/Fritz aren't the only programs that have "killer positions".  I
have more than enough for my program...



>
>
>
>    Christophe



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