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Subject: Re: Checks in the Qsearch

Author: Ricardo Gibert

Date: 21:11:41 07/05/02

Go up one level in this thread


On July 05, 2002 at 23:29:52, Robert Hyatt wrote:

>On July 05, 2002 at 19:56:10, Christophe Theron wrote:
>
>>On July 04, 2002 at 22:23:34, Robert Hyatt wrote:
>>
>>>On July 04, 2002 at 12:10:26, Christophe Theron wrote:
>>>
>>>>On July 04, 2002 at 10:07:37, Robert Hyatt wrote:
>>>>
>>>>>On July 04, 2002 at 03:49:40, Uri Blass wrote:
>>>>>
>>>>>>On July 03, 2002 at 14:29:17, Robert Hyatt wrote:
>>>>>>
>>>>>>>On July 03, 2002 at 13:46:17, Christophe Theron wrote:
>>>>>>>
>>>>>>>>On July 02, 2002 at 20:20:37, Robert Hyatt wrote:
>>>>>>>>
>>>>>>>>>On July 02, 2002 at 18:54:49, Keith Evans wrote:
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>Sorry to be anal retentive, but that's a bit of a stretch. Here's what they say:
>>>>>>>>>>
>>>>>>>>>>"The chess chips optionally support the use of an external FPGA (Field
>>>>>>>>>>Programmable Gate Array) to provide access to an external transposition table,
>>>>>>>>>>more complicated search control, and additional terms for the evaluation
>>>>>>>>>>function. In theory this mechanism would have allowed the hardware search to
>>>>>>>>>>approach the efficiency and complexity of the software search. Null move search
>>>>>>>>>>was also explicitly supported by this method. Due to time constraints, this
>>>>>>>>>>capability was never used in Deep Blue."
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>Read on.  On page 67, section 4.1, item 3, "mate threat".
>>>>>>>>>
>>>>>>>>>"It is relatively simple using a null move search to detect if there is a
>>>>>>>>>threat in the current position....  The Deep Blue implementation ...
>>>>>>>>>
>>>>>>>>>Which matches what I said.  They had support for a normal null-move search
>>>>>>>>>had they wanted to use it, but they did use null-move to detect threats,
>>>>>>>>>something that has been done before (and several of us use a form of mate
>>>>>>>>>threat extension based on this idea presently).
>>>>>>>>>
>>>>>>>>>So they used null-move in at least one way, without using it as a forward
>>>>>>>>>pruning algorithm, which fits with Hsu's "no errors in the search" theme he
>>>>>>>>>mentioned repeatedly over the years.  Extra extensions were one thing to him,
>>>>>>>>>but outright errors were something else not to be tolerated.  Right or wrong.
>>>>>>>>>I obviously disagree about the errors in a normal null-move search, but I
>>>>>>>>>can hardly argue with their success...
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>That's my point as well.
>>>>>>>>
>>>>>>>>I don't argue about their success.
>>>>>>>>
>>>>>>>>I'm just saying that they succeeded because their chips were very fast. So fast
>>>>>>>>that they allowed them to use inferior search techniques and still succeed.
>>>>>>>>
>>>>>>>
>>>>>>>Could you not make the _same_ statement about chess 4.0 in 1975?  Until that
>>>>>>>point _everybody_ was doing forward pruning like mad.  They discovered that a
>>>>>>>a shallower full-width search had fewer errors and they stomped everybody into
>>>>>>>the ground until everyone converted...
>>>>>>
>>>>>>It is different.
>>>>>>It is obvious that selective search from the first plies
>>>>>>is a mistake when you have speed.
>>>>>>
>>>>>>It also seems obvious that pruning rules that are based
>>>>>>on the remaining depth is a good idea and you can use them
>>>>>>and see everything if you search deep enough.
>>>>>>
>>>>>>Uri
>>>>>
>>>>>
>>>>>Everybody is overlooking an _important_ detail, so lets take this back to
>>>>>CS101:
>>>>>
>>>>>1.  Forward pruning is a form of selective search.  You cull moves you think
>>>>>are no good, so that the rest are basically "extended" or searched deeper than
>>>>>the "lemon" moves.
>>>>>
>>>>>2.  Search extensions do _exactly_ the same thing.  They extend the moves you
>>>>>think are "good" so that they are searched more deeply, while the ones you
>>>>>do not extend are not searched that deep.
>>>>>
>>>>>In simple terms, the two ideas are _identical_ in every way, as far as the
>>>>>final result.  To say that doing a full-width search with lots of very
>>>>>sophisticated extensions is not as good as doing a sophisticated selective
>>>>>search (forward pruning) is not a particularly sensible statement to make.
>>>>>
>>>>>_anybody_ that has spent any time on tree-searching will realize that _either_
>>>>>will produce _exactly_ the same result assuming the extensions and forward-
>>>>>pruning are done with the same skill level.
>>>>>
>>>>>So picking on this aspect of deep blue is simply a strawman argument.  They
>>>>>clearly do more extensions than the rest of us.  Which _may_ offset their
>>>>>lack of forward pruning.  Believing or claiming anything else shows a lack
>>>>>of understanding of something...
>>>>
>>>>
>>>>
>>>>In this case, claiming that you are doing brute force just because you do not
>>>>want errors in your search is also a lack of understanding.
>>>>
>>>>Didn't Hsu say this? Aren't you repeating his words every time you can?
>>>
>>>So?
>>>
>>>
>>>>
>>>>First your point is that they have picked brute force because they had enough
>>>>power and did not want mistakes in the search, and now you are saying that they
>>>>had a selective search and that it is equivalent to what can be achieved with
>>>>strong pruning.
>>>
>>>I said the two results can be _identical_.  This is covered in most good
>>>AI books that talk in any detail about minimax search...
>>>
>>>
>>>
>>>
>>>>
>>>>Thinking about it, it seems that you can indeed get the same search enveloppe by
>>>>either pruning or extending.
>>>
>>>
>>>:)  As I said...
>>>
>>>
>>>>
>>>>But thinking twice about it, I think that it is not possible with the search
>>>>extension techniques used in Deep Blue to get something equivalent to the simple
>>>>and efficient pruning techniques we know today.
>>>
>>>
>>>Based on what?
>>
>>
>>
>>Based on the description they have made of it.
>>
>>
>>
>>
>>>I _despise_ hearing that kind of statement with _zero_
>>>testing to support it.  Very similar to the "bitmaps can't do this or
>>>that" statements that show up from time to time.  And which I find very
>>>amusing as a bitboard practitioner.
>>
>>
>>I think you don't get what I said.
>>
>>I'm just saying that given their framework (which is described in their
>>publication) one cannot get a search enveloppe equivalent to the enveloppe you
>>get with currently known pruning techniques.\
>
>
>
>Why?  Did you see the part where they extend 2 plies at times?  That is
>_all_ you need to behave just like null-move, which shortens some paths
>by 2 plies....
>
>
>
>>
>>I'm not talking here about the superiority of one system on the other.
>>
>>You were talking about the classic idea that one can get the same search
>>enveloppe with either pruning or extensions.
>>
>>Actually there is no discussion here. It is true, in theory.
>>
>>That started to make me think about: "how can I get the same enveloppe by using
>>extensions instead of pruning" (in Chess Tiger for example).
>>
>>And suddenly I find myself thinking about ideas I had never met before.
>>
>>Here I'm not trying to oppose your ideas. Actually I have forked out of the
>>initial discussion about Deep Blue.
>>
>
>
>I think either approach is very interesting.  I have done both although I
>haven't done forward pruning in a _long_ time (other than null-move of
>course).
>
>
>
>
>
>>
>>
>>
>>>Their search definitely "worked".  That seems to be all that counts in the
>>>game of chess.  Wins and losses..
>>>
>>>
>>>
>>>
>>>>
>>>>I smell that there is something important behind this and I will have to think
>>>>more about it. That's an interesting research area.
>>>>
>>>>
>>>
>>>It is also well-known.  The two approaches are totally complementary.  Same
>>>final result.  Totally different ways of getting there.
>>
>>
>>
>>That's what I wanted to say.
>>
>>For example you are at 5 plies before the horizon and decide to stop searching
>>here.
>>
>>What is the equivalent of this when one is using extensions?
>
>You extend all the _other_ moves except here.
>
>
>
>>
>>In other terms, can the definition of extensions be expanded to cover both
>>"classical extensions" schemes AND pruning?
>
>I don't see why not.  IE the only difference is going to be the iteration
>depth you report.  Which is better?  reporting 10 but extending 2 plies, or
>reporting 12 but cutting most stuff off at 10 plies?
>
>IE isn't a "forward prune" basically a "negative extension"??
>
>
>>
>>I'm always interested in generalizations, as they can help to uncover new ideas.
>>
>>I don't remember having read a paper on this.
>>
>>
>>
>>
>>>>>As far as your selective search comments, It is obvious (to me) that everybody
>>>>>is not doing selectivity just deeply in the tree.  It is being done near the
>>>>>root as well, based on some very trivial oversights that some programs make from
>>>>>time to time.  Oversights that a 4 ply full-width search would see.
>>>>
>>>>
>>>>
>>>>It's not as simple as that.
>>>>
>>>>"Near the root" can mean several different things.
>>>>
>>>>You can apply some kind of gross pruning system near the root and make big
>>>>shortsighted mistakes.
>>>>
>>>>You can also apply some detection near the root and collect information to prune
>>>>later. Then you don't make such big mistakes.
>>>>
>>>>The argument that pruning will make obvious  blunders sometimes is simply wrong.
>>>
>>>That argument is provable.  Several have shown positions that Tiger simply
>>>can not see.  The last one posted here you replied "the forward pruning
>>>simply misses that..."
>>
>>
>>Yes I remember.
>>
>>It was Fernando using Chess Tiger for Palm in blitz.
>>
>>The program was reaching ply depth 3 and missed a fork (or something like that)
>>at the second ply.
>>
>>I'm not sure you could catch the PC version as easily, even at bullet time
>>controls. :)
>>
>
>The one I recall wasn't a palm.  It was a normal tiger.  IE people regularly
>report positions that fritz can simply not solve, period.  Because the position
>zaps null-move searchers.  The same thing will happen to _any_ program that
>does forward pruning, since there is no way to make it perfect enough to not
>discard a good move that looks horrible by any imaginable rule.
>
>BTW, Tiger/Fritz aren't the only programs that have "killer positions".  I
>have more than enough for my program...

So do humans, but it forward pruning is not only a good idea, it is essential
for good play for humans.

>
>
>
>>
>>
>>
>>    Christophe



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