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Subject: Re: How to build the *weakest* program

Author: Albert Silver

Date: 11:44:43 08/20/02

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On August 20, 2002 at 14:36:54, Omid David wrote:

>Change a few + and - signs in AlphaBeta search to choose the worst move at each
>node :-) This will result in the *weakest* possible engine. Although stronger
>programs will be able to find the worst moves more than others ;-)

Nah. Just change the values to:

Bishop = 1
Knight = 1
Rook = 1
Queen = 1
Pawn = 12

And watch it sac all of its pieces for pawns at the first opportunity.

                                        Albert




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