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Subject: Re: Why comps are no GM (Anti + Statistics)

Author: Andreas Guettinger

Date: 16:13:22 02/04/03

Go up one level in this thread


On February 04, 2003 at 16:49:01, Rolf Tueschen wrote:

>On February 04, 2003 at 15:54:32, Andreas Guettinger wrote:
>
>>It can. With tactics, even weaker comps can beat GMs. See Kramnik and Kasparov.
>>Be careful, I studied many hours statistics at university. But you're right, it
>>is statistics.
>>
>>Your anti-comp strategy system IS a myth. I laugh always when I see this
>>argument. If one traines anti-computer, then he manages to get the computer to
>>look really silly in ONE game, but the 50 games he lost until he got this game
>>he never shows. Your anti-computer strategy is unsuitable for tournament play!!
>>
>>
>>But maybe you manage to win a 24 game tournament against a top program with your
>>anti-computer strategy? Show us! :)
>>
>>regards
>>Andreas
>
>Please say just a few words about the phenomenon that weak players could beat
>2700 comps. Would you believe if I claimed the same for a match against human
>GM? I think that is the reason why we should discuss the whole question a bit
>deeper.

I would not believe you, if you claimed that. :)

It is not my intension to deny that there are positions that computers just are
not good in. Their knowledge is just not sufficient (maybe about kingsafety or
whatever) and they make mistakes. Because the knowledge of the human
counterplayer is almost always bigger, such mistakes are often very easy to see
and take advantage of it.
But what I wanted to point out, that also humans have "weak" points. The
knowledge of a GM is extrordinary, but sometimes he just doesen't see a hidden
response and makes an error. Although he calculates at least as deep or deeper
as the computer, he cannot take into consideration every possible response (in
time). Computer can easily do so, indeed the calculate also the most sensless or
maybe hidden threats. Also the performance of a human always oscillates because
of personal fitness. Therefore, the computer gets its chance against the strong
players to win Elo.


Let's say a 2600 Elo rated computer loses 1 or 2 games in 20 against a 2100 Elo
player, but wins 11 : 9 against a 2600 human player. On the other side, a 2600
Elo GM loses 0 games against a 2100 opponent, but loses 9 : 11 against another
2600 GM player.

Computer:
1. match: E = 2600 + 10*(19-20*0.98) = 2594
2. match: E = 2594 + 10*(11-20*0.5) = 2604


1. match: E = 2600 + 10*(20-20*0.98) = 2604
2. match: E = 2604 + 10*(9- 20*0.5) = 2594

So, through losing 1 out of 20 games against the 2100 player the computer loses
nearly no Elo, but it wins Elo by managing a victory by defeating the 2600
player. In the end it ends up with more Elo than the 2600 Elo GM losing against
his GM friend.

Only because the computers lose some games very clearly because of lack of
knowledge, I would not rate them as very weak.


>Just anothother point. If you have studies stats you must know that your former
>sentence is wrong. That if I put the progs on 2400 I must also put the best
>humans on 2400. This is nonsense.
>

Maybe there was a misunderstanding here. I wanted to point out that both humans
and computers have their "drawbacks", and it's not justified to just "downgrade"
one of the two groups to the 2400 level.
Actually, if a human gets outpowered by a computers tactics, its not right to
say he played like "2400" because a 2400 player would have lost more than ever.
And similarly, if the comp doesen't handle a position correctly, it's not right
to say he played like a "2400", because most often even a 2100 would have done
better. Let's just say the played not at the best. Computers can very easily be
improved, but can humans? :)

regards
Andreas





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