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Subject: Re: Here are some actual numbers

Author: Robert Hyatt

Date: 19:39:39 04/13/03

Go up one level in this thread


On April 13, 2003 at 11:49:28, Vincent Diepeveen wrote:

>On April 13, 2003 at 11:27:53, Robert Hyatt wrote:
>
>I said initially. It drops back to 10 splits a second in DIEP after a while.
>Search depth matters.
>
>Let's compare 2 things.
>
> time=45.98  cpu=464%  mat=0  n=37870294  fh=88%  nps=823k
> ext-> chk=638414 cap=249442 pp=9588 1rep=32966 mate=223
> predicted=0  nodes=37870294  evals=14565859
> endgame tablebase-> probes done=0  successful=0
> hashing-> trans/ref=28%  pawn=93%  used=28%
> SMP->  split=431  stop=57  data=6/64  cpu=3:33  elap=45.98
>
>MT 2  crafty 18.10 which i have here. 431 splits at 45 seconds. I guess you must
>limit in crafty the number of splits a lot as splitting is expensive in crafty
>when compared to the costs of a single node.

I'm not sure how expensive it is compared to a node.  I'll run a test where
I do the split overhead at every node to compare, however...



I don't limit them at all.  The only limit is the YBW algorithm.  But I split
at the root also, which reduces them signficantly...


>
>Let's ignore the cpu=464% i do not understand why it says that. I have it at
>mt=2. probably small i/o bug.
>
>Now let's diep search for around this time:
>
>Took 0.12 seconds to start all 1 other processes out of 2
>00:00     21   0k 0 0 21 (2) 2 (0,0) -0.022 Ng1-f3 d7-d5
>++ d2-d4 procnr=0 terug=1 org=[-22;-21] newwindow=[-22;520000]
>00:00     71   0k 0 0 71 (2) 2 (0,0) 0.001 d2-d4 d7-d5
>00:00    175   0k 0 0 175 (2) 3 (0,2) 0.157 d2-d4 d7-d5 Ng1-f3
>00:00    443   0k 0 0 443 (2) 4 (0,5) 0.001 d2-d4 d7-d5 Ng1-f3 Ng8-f6
>00:00 150800 151k 0 0 1508 (2) 5 (0,19) 0.190 d2-d4 d7-d5 Ng1-f3 Ng8-f6 Nb1-c3
>00:00 318900 319k 0 0 3189 (2) 6 (0,27) 0.001 d2-d4 d7-d5 Ng1-f3 Ng8-f6 Nb1-c3 N
>b8-c6
>00:00 149744 150k 0 0 13477 (2) 7 (3,68) 0.179 d2-d4 d7-d5 Ng1-f3 Ng8-f6 Bc1-f4
>Nf6-h5 Bf4-g5
>00:00 136110 136k 0 0 27222 (2) 8 (6,147) 0.001 d2-d4 d7-d5 Ng1-f3 Ng8-f6 Bc1-f4
> Nf6-h5 Bf4-g5 Nb8-c6
>00:01 127109 127k 0 0 205917 (2) 9 (45,502) 0.105 d2-d4 Ng8-f6 Nb1-c3 Nb8-c6 Bc1
>-f4 d7-d6 Ng1-f3 Bc8-f5 e2-e3
>00:04 127013 127k 0 0 572829 (2) 10 (76,666) 0.001 d2-d4 Ng8-f6 Nb1-c3 d7-d5 Bc1
>-f4 Bc8-f5 Ng1-f3 Nb8-c6 Nf3-e5 Nf6-e4
>00:17 152655 153k 0 0 2648566 (2) 11 (330,1980) 0.108 d2-d4 d7-d5 Ng1-f3 Nb8-c6
>Nb1-c3 Bc8-f5 Nf3-h4 Bf5-c8 Bc1-g5 Ng8-f6 e2-e3
>00:38 154041 154k 0 0 5889009 (2) 12 (743,4189) 0.008 d2-d4 d7-d5 Bc1-f4 Bc8-f5
>Ng1-f3 Ng8-f6 Nb1-c3 Nb8-c6 Nc3-b5 Ra8-c8 Nf3-e5 Nc6xe5 d4xe5
>
>Of course if i use same conditions like crafty when to split then it will look
>different with regards to the number of splits performed.
>
>Splitting in diep is very cheap. I already split >= 2 ply left searches and i
>split quickly in current versions.

I split everywhere.  It is possible to limit this and I think the current
version avoids splitting at the last 2-3 plies of the tree.  I haven't tested
this on my dual to see if the current value is correct, however...


> The reason is that you get 500 cpu's quicker
>busy and find bugs sooner. No doubt in future i will again optimize it to a
>state where it will optimize search depth more at x86. If that's with many
>splits a second at 2-4 processes, then i'll go for that. If it is with less
>splits a second i'll go for that.
>
>Note that the 4189 number at 12 ply is not the number of splits only, it is the
>total number of searches. So about 11*20 + 1 = 220 + 1 = 221 are from searching
>the root.
>
>>On April 13, 2003 at 08:32:37, Vincent Diepeveen wrote:
>>
>>>On April 13, 2003 at 08:21:42, Vincent Diepeveen wrote:
>>>
>>>>On April 13, 2003 at 02:37:57, Tom Kerrigan wrote:
>>>>
>>>>>On April 13, 2003 at 01:04:52, Robert Hyatt wrote:
>>>>>
>>>>>>It _is_ pinned on SMT.  The two logical processors are producing wildly
>>>>>>imbalanced results when using threads, vs using two separate processes.  It
>>>>>>would appear to be cache-related...
>>>>>
>>>>>This is some sort of joke, right? You and Vincent see the same behavior, you
>>>>>have SMT and Vincent doesn't, and somehow the problem is with SMT?
>>>>>
>>>>>How much of the time are your threads idle, out of curiosity? If one thread is
>>>>>idle much more than the other, then of course that is going to skew your NPS.
>>>>>
>>>>>-Tom
>>>>
>>>>Of course both Crafty and DIEP are using YBW. I didn't checkout what bob does
>>>>here, but in past in DIEP i used to always let process 0 let the search start.
>>>>Nowadays that is not the case. The i/o thread picks the first process it can
>>>>get. All search processes are completely identical. This process then is
>>>>starting the search. That means the other CPUs idle when this process starts the
>>>>search.
>>>
>>>also read that 'idle' not in litterary sense. Letting them REALLY idle with
>>>sleep() or WaitForSingleObject, is at a REAL smp system (like dual K7) just too
>>>expensive. Latency to wake up processors is at sick high levels. 15 ms just like
>>>that. Imagine that because of the YBW search, you have to split initially like
>>>50-100 times a second. 15ms is death sentence. So 'idle' cpu's are spinning
>>>around until at a shared memory variable some flag is set. I let them do some
>>>arithmetic function for a 100 times while 'idling'.
>>
>>If you do this right you won't split _that_ often.
>>
>>              time=35.97  cpu=381%  mat=-1  n=80006982  fh=92%  nps=2224k
>>              ext-> chk=1487513 cap=353299 pp=32860 1rep=79236 mate=15135
>>              predicted=3  nodes=80006982  evals=19493470
>>              endgame tablebase-> probes done=0  successful=0
>>              SMP->  split=1840  stop=163  data=15/64  cpu=2:17  elap=35.97
>>              time used:  29.81
>>
>>
>>In the above from a game on ICC, in 35 seconds, I did 1800 splits total.  The
>>deeper the search the better this becomes...
>>
>>              time=2:33  cpu=396%  mat=0  n=282753699  fh=91%  nps=1840k
>>              ext-> chk=3046093 cap=1083298 pp=16735 1rep=192964 mate=3400
>>              predicted=8  nodes=282753699  evals=114936261
>>              endgame tablebase-> probes done=0  successful=0
>>              SMP->  split=2683  stop=424  data=15/64  cpu=10:09  elap=2:33
>>              time used:   8.29
>>
>>              time=4:03  cpu=396%  mat=0  n=466004128  fh=90%  nps=1911k
>>              ext-> chk=3120074 cap=1773259 pp=60704 1rep=227466 mate=5595
>>              predicted=9  nodes=466004128  evals=160300467
>>              endgame tablebase-> probes done=0  successful=0
>>              SMP->  split=5811  stop=950  data=18/64  cpu=16:06  elap=4:03
>>              time used:   2:43
>>
>>              time=3:47  cpu=396%  mat=0  n=421757405  fh=92%  nps=1855k
>>              ext-> chk=3436512 cap=1222511 pp=75583 1rep=186606 mate=3165
>>              predicted=12  nodes=421757405  evals=149496490
>>              endgame tablebase-> probes done=0  successful=0
>>              SMP->  split=3524  stop=337  data=17/64  cpu=15:01  elap=3:47
>>
>>>
>>>>In crafty that's also the case, but i do not know whether Bob always picks a
>>>>certain thread as first. If so then that might explain quite something.
>>>>
>>>>Measuring idle time with SMT is very hard to do objective, but of course you can
>>>>relatively check it out. Basically the problem is you do not know what the
>>>>maximum % is that i can get out of SMT, because it is dependant upon the other
>>>>process too.



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