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Subject: Re: Popularity of computer chess

Author: martin fierz

Date: 06:07:24 05/21/03

Go up one level in this thread


On May 21, 2003 at 04:29:31, Tom Kerrigan wrote:

>On May 21, 2003 at 00:00:11, Russell Reagan wrote:
>
>>As far as I know, computer chess is the most popular computer board game. There
>>are dozens of commercial programs, and hundreds of amateur programs.
>>
>>What do you think are the main contributing factors to computer chess being the
>>most popular? Why not checkers/draughts, or go, or any other game?
>>
>>I think there are two main factors.
>>
>>1. Chess is one of the most popular games in the world, if not THE most popular.
>>
>>2. The computer chess community has created a good environment that is inviting
>>to potential computer chess programmers.
>>
>>One example of #2 can be seen in the nice GUI's that we amateur computer chess
>>programmers have. Between Winboard and Arena, we have nice looking interfaces,
>>and networking support for internet chess servers, and we get it all for free.
>>
>>I also think that chess servers such as ICC and FICS do a great deal to attract
>>potential programmers to chess instead of other board games.
>>
>>For instance, I have tried to make other game playing programs in the past
>>(checkers and amazons), but after a while my program slaughters me, and there
>>isn't anyone to play my program. If I had a nice GUI like Arena that would let
>>me organize a tournament with a dozen other amazons programs, then I would
>>maintain my interest in computer amazons. Or if there was an "Internet Amazons
>>Server", and I had a GUI that would handle the networking for me, I would be
>>much more motivated to continue programming amazons.
>>
>>So what do you think contributes to the popularity of computer chess?
>
>1. It seems the game itself might be the west's most popular board game, and
>computers are more widespread in the west.
>
>2. The rules and complexity of the game are difficult but not prohibitive, so
>it's not too simple to be uninteresting with current compute power (as is
>Connect 4, and arguably checkers)

connect 4 can be solved on a fast pc in 1 hour. checkers is nowhere near being
solved IMO. it's much simpler than chess, and probably will be solved
eventually, unlike chess. but for the moment, programming checkers is still a
challenge :-)

cheers
  martin

PS for russell: you can also play engine-engine matches with checkerboard, if
you ever write a checkers engine!



and it's not too difficult to make a strong
>program or deter good programmers (as is Go).
>
>-Tom



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