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Subject: Re: Popularity of computer chess

Author: Tom Kerrigan

Date: 08:58:55 05/21/03

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On May 21, 2003 at 09:07:24, martin fierz wrote:

>On May 21, 2003 at 04:29:31, Tom Kerrigan wrote:
>
>>On May 21, 2003 at 00:00:11, Russell Reagan wrote:
>>
>>>As far as I know, computer chess is the most popular computer board game. There
>>>are dozens of commercial programs, and hundreds of amateur programs.
>>>
>>>What do you think are the main contributing factors to computer chess being the
>>>most popular? Why not checkers/draughts, or go, or any other game?
>>>
>>>I think there are two main factors.
>>>
>>>1. Chess is one of the most popular games in the world, if not THE most popular.
>>>
>>>2. The computer chess community has created a good environment that is inviting
>>>to potential computer chess programmers.
>>>
>>>One example of #2 can be seen in the nice GUI's that we amateur computer chess
>>>programmers have. Between Winboard and Arena, we have nice looking interfaces,
>>>and networking support for internet chess servers, and we get it all for free.
>>>
>>>I also think that chess servers such as ICC and FICS do a great deal to attract
>>>potential programmers to chess instead of other board games.
>>>
>>>For instance, I have tried to make other game playing programs in the past
>>>(checkers and amazons), but after a while my program slaughters me, and there
>>>isn't anyone to play my program. If I had a nice GUI like Arena that would let
>>>me organize a tournament with a dozen other amazons programs, then I would
>>>maintain my interest in computer amazons. Or if there was an "Internet Amazons
>>>Server", and I had a GUI that would handle the networking for me, I would be
>>>much more motivated to continue programming amazons.
>>>
>>>So what do you think contributes to the popularity of computer chess?
>>
>>1. It seems the game itself might be the west's most popular board game, and
>>computers are more widespread in the west.
>>
>>2. The rules and complexity of the game are difficult but not prohibitive, so
>>it's not too simple to be uninteresting with current compute power (as is
>>Connect 4, and arguably checkers)
>
>connect 4 can be solved on a fast pc in 1 hour. checkers is nowhere near being

Really? I didn't know that. Not by "brute force," i.e., only scoring positions
as win, lose, or draw. I believe that takes closer to a month.

>solved IMO. it's much simpler than chess, and probably will be solved
>eventually, unlike chess. but for the moment, programming checkers is still a
>challenge :-)

I remember maybe 5-6 years ago, Chinook would usually start hitting endgame
databases as soon as it got out of its opening book, and it wasn't much of a
contest to beat the 2nd best (now best) human player. So it might not be solved,
but it's still not the most interesting game ever anymore.

-Tom



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