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Subject: Re: And now w/ 64 MB Hash

Author: Aaron Gordon

Date: 22:42:20 06/26/03

Go up one level in this thread


On June 27, 2003 at 01:27:19, Peter Stayne wrote:

>>In my tests my Athlon XP 2.5GHz beats a P4-3.38GHz, it's close but it does.
>
>But what about with an SMP rig? A review on GamePC pitting the 2 against
>eachother showed the Athlons not scaling well as it increased in speed, probably
>due to the RAM speed.

Xeon may be a tad faster in w/ lame in dual cpu stuff, I do know singles have
way faster bandwidth vs dual systems, and in particular Athlon systems have
lower bandwidth vs Xeon systems (that I've seen anyway). This Dual Athlon gets
1.6GB/s in sisoft, my single 2.5GHz gets 3.2gb/s and I think depending on the
xeon board, 1.8-2.4gb/s. When I saw a Quad Opteron pulling 10gb/s, I just about
freaked.. I knew it would, but it was awesome to see it anyway. :)

>>>Thirdly, games. The games I play are based off the Quake 3 engine, which favor
>>>the intel chips.
>>
>>This is because Quake3 doesn't use any SIMD instructions on the Athlon. The
>>3DNow! code is non-existant (or broken) and since it detects an AMD chip, it
>>doesn't use SSE. I however compiled some AMD optimized dlls for Quake3, and with
>>those dlls it allows an Athlon XP 2600+ to beat a P4-3.32GHz, and the XP 2.5GHz
>>(even 2GHz/200fsb/400DDR) blows it away...
>
>I've heard of these a ways back. but have you tried those with RTCW? Also, I was
>also looking toward Doom3, perhaps the same bias still holds true (there are
>console commands in the leaked alpha for AMD and Intel optimizations), and John
>Carmack has stated that the Intel chips were leading performance-wise on Doom3
>(one of the main reason is the intense level of detail demands higher bus
>speeds).

I think Carmack is partial to Intel, because he hasn't in all of the Quake3
patches done a quick fix in his code, making SSE work in Quake3. Quake3 treats
the Athlon like a K6 and tries to use the non-existant/broken 3DNow! code. Also,
he wouldn't allow AMD to make an official patch out of my DLLs. Why? One can
only wonder...

>>>Fourthly, my 3d Studio Max runs much faster on Xeons than MP's.
>
>>I'll try to test this when I get the chance. In all of my rendering tests the
>>Athlon blows the P4 away, in both Povray and YASRT. Also there is a program
>>called "Realstorm", which is software realtime raytracing/rendering. The Athlon
>>blows the P4 away there too (www.realstorm.com). From seeing some P4-3GHz C
>>(200/800fsb) results, and comparing it to my results, the P4 would have to run
>>over 4GHz and 263/1050fsb to equal my score. I submitted my results and you will
>>be able to compare them (or I can send them to you directly) when realstorm.com
>>updates their database.
>
>Well, all my stuff is in 3D Studio Max. I greatly enjoy using it. It wouldn't
>matter to me much how that turns out.
>
>I agree there is a general bias against AMD out there though. The Inquirer ran a
>great (and LONG article) about how the Opterons simply spank the Xeons in all
>server benchmarks, but yet, the mainstream media almost completely snubs it.

Thanks for running the chess tests earlier by the way.



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