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Subject: Re: Neverending story with incomplete tablebases

Author: Robin Smith

Date: 12:19:01 08/16/03

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On August 16, 2003 at 04:47:34, Johan de Koning wrote:

>On August 15, 2003 at 17:50:28, Robin Smith wrote:
>
>>On August 14, 2003 at 02:51:36, Johan de Koning wrote:
>>
>>>On August 13, 2003 at 17:53:30, Dieter Buerssner wrote:
>>>
>>>>On August 13, 2003 at 03:00:10, Johan de Koning wrote:
>>>>
>>>>>On August 10, 2003 at 13:57:00, Amir Ban wrote:
>>>>>>The log doesn't show what J8 was thinking. Apparently it thought it was mating ,
>>>>>>because it played all moves in 0 seconds.
>>>>>
>>>>>Yet another good reason to clear out the TT at the start of every search!
>>>>>:-)
>>>>
>>>>Or to use the time to find a shorter mate, even when seeing a mate already.
>>>
>>>Indeed, but that didn't suit my point. :-)
>>>
>>>>What are the other good reasons for clearing TTs?
>>>
>>>1. Predictability
>>>   IMHO an engine should just search when a search is needed.
>>>   After all it is a tool, not a living creature.
>>>2. Reproducibility
>>>   Playing and watching games is the best way to spot funny behaviour.
>>>   Not being able to find the cause of this behaviour is pretty frustrating and
>>>   may leave unintended features unnoticed.
>>>3. Complexity
>>>   Sticky TT requires more data and more code (= more bugs).
>>>   Complexity is not a big deal once you've got it right and you're not ever
>>>   going to (want to) change things. But that's theory.
>>>4. Preprocessor
>>>   A change of the root position might render all TT entries invalid.
>>>   Though preprocessing is not as important as it was in the 1980s, I bet most
>>>   engines compile at least wood and placement tables based on the game stage
>>>   of the root position.
>>>5. Pondering
>>>   If an engine has pondered the wrong move, the TT will be overwritten with
>>>   positions that are either useless or have the wrong bound.
>>>6. Time management
>>>   Admittedly implementation dependent, but the stability of the root (drops,
>>>   move changes) is useful infomation. The time manager may get confused if
>>>   this information is lost.
>>>7. Unforeseen problems
>>>   Eg the perpetual mate that started this thread. Rather funny actually, if it
>>>   happens to someone elses engine. But more importantly, rather instructive.
>>>   Besides the infamous incomplete-EGDB-problem we now have the infamous
>>>   incomplete-TT-problem. :-)
>>>
>>>... Johan
>>
>>Johan,
>>
>>For someone who uses chess engines to do analysis, rather than just playing
>>games, clearing Ttables is a serious flaw.
>
>Remembering partial analysises randomly is also a serious flaw.
>User control is the keyword I think.
>
>... Johan



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