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Subject: Re: Neverending story with incomplete tablebases

Author: Johan de Koning

Date: 00:37:22 08/17/03

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On August 16, 2003 at 05:13:23, Gian-Carlo Pascutto wrote:

>On August 16, 2003 at 03:24:47, Johan de Koning wrote:
>
>>>Nondeterminism is something you can live with. Forget about getting
>>>the engine working on multiprocessor if you don't.
>>
>>So far you sound like someone trying to mimic Vincent. :-)
>
>But you sound like someone who avoided my point :)
>
>At some point you must choose between determinism and performance.
>I don't want to go to lengths to keep the engine deterministic only
>to find out later it can't be maintained AND I've lost time and
>speed trying to put off the inevitable.

I'm not avoiding your point, I'm simply denying it. :-)

There isn't such a thing as the point of no determinism, there are many points
at which choices can be made. If performance gain is small (playing games) I
will prefer determinism and simplicity. If gain is large (interactive analysis)
I will prefer determinism and perfection. In case determinism is impossible
(deep) I will prefer to maintain determinism for all other cases.

>Hence the Santa Claus reference. You can stubbornly keep believing,
>but one day, he'll stop bringing presents. Or maybe it was just me who
>was a bad boy.

If you quit being a bad boy Santa will return. :-)

... Johan



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