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Subject: Re: Go programming

Author: Roy Eassa

Date: 08:51:27 02/13/04

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On February 13, 2004 at 11:01:41, Tord Romstad wrote:

>On February 13, 2004 at 09:13:44, Uri Blass wrote:
>
>>On February 13, 2004 at 08:34:41, Tord Romstad wrote:
>>
>>>Actually, this could be said about Go as well.  The difference is that in
>>>Go, tactics rarely decide the game if the difference in strength between
>>>the two players is big.  In games between players of similar strength,
>>>Go can be tactically extremely complicated (even more so than chess, I
>>>would say).
>>>
>>>Tord
>>
>>What is the definition of tactics?
>>You can say that everything is tactics if you search deep enough.
>
>You are right, if you search deeply enough, everything is tactics.  I
>define tactics as what is concrete and shallow enough that it is
>possible *in practice* to understand everything well by concrete
>brute-force calculations.  This is, of course, only a relative
>definition.
>
>Go games between strong players of similar strengths are often decided
>by very long, complicated forced lines where both players repeatedly
>have to make deep and precise calculations in order to find the right
>moves.  This is what I meant when I claimed that Go games can be very
>tactically complicated.
>


You've said that eloquently.  I'd like to hear your description of the
NON-tactical aspects of Go as played by professionals.


>Tord



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