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Subject: Re: Baron140.b2 doe NOT know how to Mate with KBN vs King

Author: Jorge Pichard

Date: 09:42:16 08/02/04

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On August 02, 2004 at 12:28:11, Jorge Pichard wrote:

>On August 02, 2004 at 11:10:35, Anthony Cozzie wrote:
>
>>On August 02, 2004 at 09:23:03, Peter Fendrich wrote:
>>
>>>On August 02, 2004 at 09:18:37, Anthony Cozzie wrote:
>>>
>>>>Poor Baron.  We all know that KBN-K arises in _every_ game.  Why, not being able
>>>>to win that endgame must be worth almost 0.0001 elo.
>>>>
>>>>anthony
>>>
>>>OTOH it's quite easy to implement so the "achieved elo"/"devolpment time"
>>>is not that bad...
>>>
>>>/Peter
>>
>>Of course, but Jorge acts like the sky is falling.
>>
>>anthony
>
>It only take a GM to know the opponent weakness to force X program to accept an
>exchange. For instance the GM could have a significant losing game by having a
>Rook and a pawn versus the program with two knights and two Bishops. But if the
>GM human player knows that the program doesn't know how to Mate with a KBN vs K,
>all that he has to do is force the exchange of his rook and pawn for one of his
>bishop and knight, and the rest will end in a 50 moves draw :-)
>

PS: There could be different possibilities with different pieces combinations.
Another possibility could be the GM human having a bishop and three pawns versus
the program with two bishops + Knight and three pawns. If the GM force the
program to exchange it three pawns and one of its bishop for his three pawns and
one of his bishop. Or 2nd escenario the GM with a knight and three pawns versus
program X with two knights a bishop and three pawns, again as long as the human
GM knows he can force the program to exchange his three pawns and a knight for
his three pawns and his knight.

Pichard



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