Author: Dann Corbit
Date: 18:45:54 01/29/99
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Now, about computers -- how is it that an 1800 program might beat a 2500 program? Sounds pretty absurd does it not? There are a large number of possibilities. For instance, a flaw in an opening book might cause Mr. 2500 to start off at -6 when it falls out of book. Or a bug in the evaluation function might cause a stupid move. Or someone might get on the time shared machine and cause the 2500 program to swap to disk for 30 seconds at some crucial time point. Now, you might think that the bug can be fixed. And certainly it can. But as long as we are developing new ideas new bugs will spring up. And you might think that we can fix the opening book, and indeed, we can tag bad moves as we find them, but with so many possible moves we will never find them all. And you might think that "well, when I swapped to disk, that game did not really count." But on the ICC database it counts the same as a game against ferret on the hottest available hardware. IOW ECC.9:11
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