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Subject: Re: Any alternative ways of evaluating positions ?

Author: Uri Blass

Date: 15:16:58 05/04/05

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On May 04, 2005 at 17:43:10, Telmo C. Escobar wrote:

>On May 04, 2005 at 14:13:10, Werner Kraft wrote:
>
>>In computer chess , the method to find  a move is based on " tree - searching "
>>- you
>>have a move ( 1.e4 ) - then the 20  reply moves for black . SO you build up
>>trees - every variation move is a new branch on it.
>>Now - as  a complete analysis of a chess game involves 10-power 120  positions -
>>you introduce evaluation system ...
>>
>>Was there ever another way of looking at that -  may be from exotic branches of
>>mathematics - topology e,g ?
>>
>
> Topology, till now, has little to say about finitary situations like chess.
>Also it hardly could be named exotic.
>
>
>
>>I was also thinking about new methods for humans to beat very powerful machines-
>>I mean , there are some gifted individuals , who can calculate roots from large
>>numbers - and they must use some kind mathematical system - shortcuts, that
>>allow them to approximate etc.
>>
>
> Strangely enough, people capable to calculate roots of large numbers, and the
>like, tend to be mentally handicaped and hardly capable of playing chess.

How do you know it?

Do you know a single person who is capable of calculating roots of large
numbers?

It does not seem to me logical that they are mantally handicapped.

The opposite seems to be correct.
They must have excellent memory and they must be able to think very fast in
order to do things like that.

In order to calculate root of a number with 30 digits by head you need first to
remember the number and it is a very hard task for most humans.

Memory is also very important in chess in the high level and I read in books
about excellent memory of some chess champions.

For example I read that bobby fischer heard in the phone some message of 2
sentence in language that he did not understand and was able to repeat the
message and tell it to another chess player who translated it.

Uri



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