Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Any alternative ways of evaluating positions ?

Author: Telmo C. Escobar

Date: 14:43:10 05/04/05

Go up one level in this thread


On May 04, 2005 at 14:13:10, Werner Kraft wrote:

>In computer chess , the method to find  a move is based on " tree - searching "
>- you
>have a move ( 1.e4 ) - then the 20  reply moves for black . SO you build up
>trees - every variation move is a new branch on it.
>Now - as  a complete analysis of a chess game involves 10-power 120  positions -
>you introduce evaluation system ...
>
>Was there ever another way of looking at that -  may be from exotic branches of
>mathematics - topology e,g ?
>

 Topology, till now, has little to say about finitary situations like chess.
Also it hardly could be named exotic.



>I was also thinking about new methods for humans to beat very powerful machines-
>I mean , there are some gifted individuals , who can calculate roots from large
>numbers - and they must use some kind mathematical system - shortcuts, that
>allow them to approximate etc.
>

 Strangely enough, people capable to calculate roots of large numbers, and the
like, tend to be mentally handicaped and hardly capable of playing chess. True,
some exceptions are possible: Ramanujan, for example, was a true magician with
numbers and also quite able to do abstract reasoning as it's customary in math-
but a Ramanujan is very very rare, even Gauss didn't belong in the same class.



>Now , what if there would exist some methods to allow human chess players the
>same thing - a kind of a human way to calculate " Naidorf tables " in the head ?
>Would that be the tool for The ELO 3500 player of the future ? :-)

 Human's strength lies not in calculating but in understanding and it is in
department that we could expect significant improvement in the future.

  Telmo



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.