Author: Albert Silver
Date: 12:07:42 12/22/99
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On December 22, 1999 at 14:01:43, Graham Laight wrote: >On December 22, 1999 at 10:00:07, Robert Hyatt wrote: > >>>We firmly believe that our ratings are correct in the sense that if a computer >>>were to play a sufficient number of games against Swedish humans, it would end >>>up with a rating close to what it has on our list. Unfortunately, as programs >>>get better it becomes increasingly difficult to arrange meaningful games against >>>human players. Reassuringly, we've noted that our ratings are fairly consistent >>>with the results from the yearly Aegon tournament in Holland. >> >> >>Baloney nowadays. No program would consistently play at near 2700 at >>aegon. > >I respect your point of view as an experienced and practising computer chess >person. However, I feel compelled to ask: have you any evidence to support this >assertion? If not, why do you think it is so? > >At the end of the day, good chess is good chess. A machine that can beat more >computers is also likely to beat more humans. > That's really the core of the issue, and I don't agree with it. I used to, but as I grew stronger in chess, I changed my mind. It isn't because I am way up there, but because I can better appreciate the difference between myself and an IM for example. The point is 80-90% of computer chess is dependent on tactics, and let's say up to a strength of 2100-2200, this is also very true for human players, but then a new important factor comes in and the balance swings completely. Most IMs and GMs rely on their positional play, and this weighs in more and more as a rule the stronger they get. This is not the case of computer programs. Not by a long shot. And since no program is sufficiently strong positionally to properly compensate inferior tactics with superior positional play, the tactical wizards consistently top the lists. Finally, A beats B, and B beats C, does not mean that A beats C. To find out if A beats C, pit it against C and find out. Albert Silver >Graham
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