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Subject: Re: TB's Basic Question

Author: José de Jesús García Ruvalcaba

Date: 10:29:23 01/19/00

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On January 19, 2000 at 09:48:11, Steve Coladonato wrote:

><snip>
>
>>>Dave,
>>>
>>>Thanks.  From this and also what Michel posted, I gather that a TB is some kind
>>>of ordered list based on some criteria that, once a root position is reached, is
>>>searched repeatedly for the next move.  And it's structure is not like that of a
>>>tree.
>>>
>>>Steve
>>
>>The tablebase is a giagntic, collision-free hash table.  You have a hash
>>function that takes a board position (where all the pieces are, whose move it
>>is, is castling legal, et cetera) and tells you the spot in the hash table that
>>contains the data you need for that position (who is to win, and in how many
>>moves.)
>>
>>It is possible to have an ordered list, and use binary search to find
>>information on the position you are interested in, but hashing is faster for
>>looking up stuff, because no searching is involved.  You can find more
>>information on "hashing" in books that deal with computer algorithms.  It is a
>>general technique that is often used when data retrieval must be fast, and
>>certain other constraints are met.
>>
>>Dave
>
>Dave,
>
>OK.  Now, if the information for the position also contains the best move,

	It does not. Tablebases only store scores, not moves.

>the
>program would make that move and then do a hash lookup on the position arising
>from the opponent's move.

	Not quite. After receiving the opponent's move, it does a one ply search and
chooses the move which leads to a higher score (I am assuming we are on a root
tablebase position).

>The assumption is that once a TB position has been
>reached, all possible subsequent positions are in the TB.
>

	Most programs assume this, and thus have problems when there are some
tablebases missing.

>Am I any closer?
>
>Steve



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