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Subject: Re: TB's Basic Question

Author: Steve Coladonato

Date: 05:56:13 01/20/00

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On January 19, 2000 at 13:29:23, José de Jesús García Ruvalcaba wrote:

>On January 19, 2000 at 09:48:11, Steve Coladonato wrote:
>
>><snip>
>>
>>>>Dave,
>>>>
>>>>Thanks.  From this and also what Michel posted, I gather that a TB is some kind
>>>>of ordered list based on some criteria that, once a root position is reached, is
>>>>searched repeatedly for the next move.  And it's structure is not like that of a
>>>>tree.
>>>>
>>>>Steve
>>>
>>>The tablebase is a giagntic, collision-free hash table.  You have a hash
>>>function that takes a board position (where all the pieces are, whose move it
>>>is, is castling legal, et cetera) and tells you the spot in the hash table that
>>>contains the data you need for that position (who is to win, and in how many
>>>moves.)
>>>
>>>It is possible to have an ordered list, and use binary search to find
>>>information on the position you are interested in, but hashing is faster for
>>>looking up stuff, because no searching is involved.  You can find more
>>>information on "hashing" in books that deal with computer algorithms.  It is a
>>>general technique that is often used when data retrieval must be fast, and
>>>certain other constraints are met.
>>>
>>>Dave
>>
>>Dave,
>>
>>OK.  Now, if the information for the position also contains the best move,
>
>	It does not. Tablebases only store scores, not moves.
>
>>the
>>program would make that move and then do a hash lookup on the position arising
>>from the opponent's move.
>
>	Not quite. After receiving the opponent's move, it does a one ply search and
>chooses the move which leads to a higher score (I am assuming we are on a root
>tablebase position).
>
>>The assumption is that once a TB position has been
>>reached, all possible subsequent positions are in the TB.
>>
>
>	Most programs assume this, and thus have problems when there are some
>tablebases missing.
>
>>Am I any closer?
>>
>>Steve

Jose,

Thanks.  But I am curious as to why the best move isn't also stored.  It seems a
waste to have the program do a one ply search to determine the best/next move.

Steve



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