Author: Dann Corbit
Date: 11:08:01 04/05/00
It might be funny to write the smallest possible chess program that produces legal moves for both sides. If it plays against itself, it could have no I/O except to display the chosen moves. It could more or less choose legal moves at random. Basically, it could be nothing but a board representation, a move generator, and calls to rand(). Can it be done in (for instance) ten lines of C?
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